Noita is an exciting experiment that grew into a tense, complicated, and altogether satisfying game of self-expression and discovery. It allows players a level of freedom often unseen in rogue-likes at the expense of a clear and distinct visual language, and situations that become difficult to quickly parse.
Despite collecting three of Mario's most well-known games, Super Mario 3D All Stars doesn't justify their porting onto the Switch. With minimal improvements, few features that truly make it feel like an "Anniversary celebration" and some bafflingly lazy design choices, 3D All Stars feels like more like a quick cash grab.
Risk of Rain 2 is an exceptional example of how to combine the rogue-like genre with shooter mechanics. Deep, satisfying and just so addictive, it's taking every cell in my body to prevent me from taking a week off from work just to play more of it.
Mortal Shell is an excellent entry in the Souls-like space with some fantastic ideas around character progression and combat, but is unfortunately let down by a health system that discourages exploration and an element of tedium that unnecessarily pads out encounters.
Necrobarista is a touching, emotional journey that features an excellently written and easily lovable cast of characters. While the "memories" within the game are frustrating to unlock, it wasn't enough to detract from an otherwise excellent experience.
Deadly Premonition 2: A Blessing in Disguise wants to revel and self-praise its own absurdist nature, but at the end of the day the actual game attached to all the strange dialogue, mechanics and gameplay is painfully frustrating.