Tereza Krečová
Indiana Jones and the Great Circle delivers a cinematic action-adventure experience, combining thrilling combat, stealth, intricate puzzles, and exploration across three immersive locations. Machine Games masterfully captures the spirit of Indiana Jones, creating one of the best action-adventure games to date.
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LEGO Horizon Adventures is a faithful adaptation of the 2017 Horizon Zero Dawn game. The title perfectly and humorously translates the story of a serious adventure game into a blocky adventure that engages with entertaining dialogue. The gameplay also attempts to be close to the original title. While it succeeds in many areas, more experienced players may find some frustrating mechanics in the combat, especially if they choose to play them on the harder difficulty. In any case, LEGO Horizon Adventures is an excellent gateway for young players into the immersive world of Horizon and a fairly enjoyable one-piece game for adult players.
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Life is Strange: Double Exposure seeks to follow in the footsteps of 2015's successful first installment. But rather than a glorious sequel, it's like a cheap copy of it. The story draws the player in with a very intriguing plot, but it doesn't have a satisfying or meaningful ending or a "proper version" of Maxine Caulfield. The protagonist resembles herself, but is a mere bystander rather than an actor. And that's not something we want from a continuation of her story. Double Exposure does come up with interesting gameplay mechanics and takes the graphics to a new level, but what good is a title when it fails in the two most important aspects that make Life is Strange Life is Strange: story and decisions?
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Star Wars Outlaws is an action-adventure game that, on the one hand, brings good and fresh ideas, but on the other hand, copies the same practices as every other Ubisoft game. While the game manages to create a vibrant world that any Star Wars fan will love as well as a fun reputation system, it flounders on generic gameplay and one-size-fits-all template quests. If you haven't played a game from Ubisoft in so long, you'll probably have fun. But if you're looking for anything more, Star Wars Outlaws simply isn't it.
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Persona 3 Reload is the remake that every game deserves. The title doesn't try to alter the game design frantically but instead carefully tweaks the audiovisual side of the game and slightly enriches its already unique gameplay. It offers an incredibly fun gameplay loop that even in the middle of the game comes up with new gameplay mechanics, and above all a great story and characters that you'll enjoy almost every dialogue with. While the game fails to eliminate all the oversteps of the original 2006 game, it mixes up as unique a recipe as you'll ever taste in the gaming world.
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Ghostrunner II offers a unique experience still unmatched in the gaming scene. The movement and combat system provides the smooth and exciting spark we came to know in the first installment, but don't forget a few appropriate tweaks. The combination of movement, katana, and special abilities make the fights addictive and fun. Unfortunately, the developers didn't make do with perfectly designed corridor levels. Despite the appealing graphics and great audiovisuals, they had to rush into a semi-open world that didn't suit the game.
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Call of Duty: Modern Warfare III is a work that should never have been made. The fact that it was initially supposed to be an expansion of the previous title speaks volumes. The sequel blatantly copies what the series came up with long ago and in an even more dysfunctional way. The title is in the vein of Warzone's battle royale mode, which is crammed into both the campaign and zombies mode, and the multiplayer delivers virtually identical gameplay, environments, and weapons to what we played last year. Not even great graphics or technical artistry can salvage the fact that Call of Duty: Modern Warfare III is below average.
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Marvel's Spider-Man 2 delivers what we loved about the first installment. The story offers a spectacular narrative of familiar faces coming together to create the best video game story about a spider hero. We can't overlook the small effort to innovate and experiment with gameplay mechanics. Insomniac Games plays it safe and tries to please fans of all kinds. As a result, the game contains parts that will undoubtedly frustrate you, but that doesn't mean it will ruin the sequel's epic experience.
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If there's one thing Park Beyond can't do, it's its management system, which doesn't work correctly and will frustrate you. So, if you prefer a sandbox, Park Beyond is a game you can enjoy. If you're looking for a theme park operation simulator, you should go back a few years when simulators still knew their limits.
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Horizon Forbidden West: Burning Shores is one of those expansions you want to play. The expansion tells a great story, an epilogue to the second installment. You'll grow to like the characters very quickly, but in the case of Seika, you'll notice that the relationship she builds with Aloy is very rushed, resulting in vague dialogues.
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Sherlock Holmes: The Awakened combines a faithful remake of the 2007 game and a sequel that builds on the previous entry, Chapter One. The picturesque island is swapped for a horror setting inspired by the underworld, the occult, and, most importantly, H.P. Lovecraft, where a seemingly simple case is set and gradually unravels through the gameplay experience.
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The Dark Pictures Anthology: The Devil in Me manages a last-minute revamp of the reputation of the so-called Dark Pictures Anthology. It presents a story that grabs you from the first moment and takes its inspiration from the case of the first serial killer, adding a much more believable premise to the account than previous installments in the series. The gameplay follows, or better yet, leaves the same formula in the game, but it's not afraid to come up with changes that make the whole experience a much more horrific action.
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Call of Duty: Modern Warfare II pretends to be a classic action showcase, which it still is, but at the same time, it tries to come up with new mechanics. These feel fresh, and it's excellent that Infinity Ward is trying to change up a stale franchise. The problem, however, is that it does it in a big way, so to speak, and every change it introduces is thrown at you several more times in the minutes that follow, even when the mission no longer can do so.
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A Plague Tale: Requiem doesn't bring revolution or change but merely grinds what the first installment brought in 2019. While this may seem like a minus, Requiem handles all the leading aspects of an action-adventure game, dispatching brilliantly. The story unravels the further journey of siblings Amicia and Hugo, introduce entirely new characters, and subverts your stereotypical idea of how the story could continue, creating some great twists. The gameplay may be somewhat basic, and you won't find anything else in the game besides stealth, action, and exploration, but thanks to the excellent pacing, you won't even mind eliminating enemies silently or aloud; you'll enjoy solving puzzles and exploring locations both beautiful and hideous. Requiem also continues to use rats creatively, though with them come some ills that will sometimes cause frustration, and don't expect too many graphical options on the console. There are very few, and the game languishes in places with its 30 frames per second. The visuals and styling are breathtaking, though. A Plague Tale: Requiem thus proves that linear games can still be fun in 2022 and that you don't need a revolution to create a unique experience.
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It Takes Two is an entirely different game from A Way Out. Not because of its genre, but because of the story and the way it approaches gameplay. It Takes Two is designed to be enjoyed by gamers and those who have never tried gaming ever before.
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Tiny Tina's Wonderlands had a lot of potentials. The transition from the sci-fi setting to the fantasy setting suited the game incredibly well, but the possibility that came with the change was hardly used at all. The gunfights and weapons are fun, but over time you discover their uniform template, which isn't helped by choice of a semi-open world. The story maintains a comedic pace but lacks originality. The spells are excellent, the classes too, but not one part of Tiny Tina's Wonderlands dares to step out of the shadows of the Borderlands series. And that includes a bad connection in the case of the co-op. Whether or not you like games like this, you probably won't mind playing them; whether it entertains you is another matter.
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Twelve Minutes is an exemplary example of how a beautiful idea gradually tramples itself into the ground. And you can see it all with your own eyes. An initially intriguing concept of a time loop turns into repetitive gameplay that often uses trial-and-error techniques and a story that, while enjoyable, doesn't make sense. Telling a story in the space of a tiny apartment is an ambitious idea, as is the concept of a time loop. But instead of telling a solid and straightforward story, the creator tries to create an ending that will wipe your eyes. And it does. But not in a positive way. Twelve Minutes is thus a mediocre game that can hardly claim to be worth your time.
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Sherlock Holmes: Chapter One is just the ideal detective game. The story has a meaning and even though the story feels a little bit extravagant due to its original way of narration you can’t simply leave the story untold. Characters including Sherlock and Jon are well-written and even though some character acts strangely or you just don’t like them, there is always some reason behind the behavior. The open-world is the game’s general pride, but it mostly feels empty despite having something to offer. On the other hand, the absence of map and navigation gives a gentle touch to its detective gameplay. Luckily, everything bad is suppressed by everything great the game has to offer. Sherlock Holmes: Chapter One is an example of how detective titles should be done.
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Ratchet & Clank: Rift Apart has always been a game with great ambitions. To bring back a good old series in modern way isn’t for everyone and yet Insomniac Games did everything right. The story of Ratchet and Clank is worthy of every single animated movie. It will take you on an engaging expedition to save the world through magnificent cut-scenes with professional voice-over. But unlike animated movies this adventure is there to be experienced. Gameplay follows the standards of action adventure and platform games and in many ways, it goes even beyond. The layout of action, slow story moments and logic is breathtaking and every single time you spend with Ratchet, Clank and Rivet will be the time you enjoy. Battles are still a little bit more chaotic and you have to take some time to get along with the aiming, but in the final judgment Rift Apart offers you an experience, which won’t leave you steady till the final battle no matter what. Planets are just wonderful as is the graphic and technological processing managed by console PlayStation 5. The next part isn’t trying to change anything in its core or to be something entirely new or different. It just wants to do the honor to the famous and beloved couple of heroes. And it does that damn well. Ratchet & Clank: Rift Apart is one of the best games in its genre. That is something that can’t be changed by any smaller mistake. If you want an action adventure with platform attributes, you don’t have to search any further. Ratchet & Clank: Rift Apart is the world you are looking for. And a game with hardly any competitor of the same nature.
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Tell Me Why struggles on the edge of irregular nuances: the game overflows with beautiful ideas, but on the other hand the potential of most of these ideas goes nowhere. Adventure opens you the door to another world, yet it can be one you won't like much at first. But as you dig deeper through the story, you realize that behind another social problem and „controversy" stands much larger narration with detective subtext in its core. Even though you want to compare Tell Me Why to Life is Strange, Tell Me Why is not Life is Strange: not with its story and not with its quality. And that's a shame, because Tell Me Why took some steps that brought the game so close to the line, which Life is Strange back then drew us. Only the small details left it a few steps before the finish line.
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