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Indika is a thrilling game with wild scenarios, well-integrated music, graphics, and gameplay. However, it's slightly marred by minor glitches during environment transitions and repetitive point-collecting mechanics.
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Tales of Kenzera: ZAU impresses visually but falls short in gameplay. It struggles to manage its ambitions in the Metroidvania genre effectively. The game often feels overwhelmed by unnecessary ideas, suggesting a more straightforward, linear approach might have been more effective than its overstretched attempt to emulate successes like Ori and the Blind Forest.
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Stellar Blade excels in many areas, making it a remarkable debut for Shift Up. This action-packed, well-crafted action RPG honors its genre and its Korean developers. The game remains thoroughly enjoyable despite some flaws, such as drawn-out sections in the second act and a story that doesn’t hit as intended.
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Sand Land effectively conveys its story through seamless animations and gameplay. The simple combat system is enhanced by the ability to upgrade machines and components, keeping the gameplay engaging. Despite its vast but sparse open world, there are always side quests or locations like bandit camps to explore, though these tasks can be pretty basic.
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Sons of Valhalla blends Viking themes with various genres, creating a unique and addictive game. The detailed pixel art and Norse mythology-inspired story add charm, though a repetitive horde mode and occasional frame drops slightly mar the game.
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Fashion Dreamer is based on older flash games in which the goal was to customize your character's clothes. It expands this simple fun quite well to fulfill the dreams of many fashion lovers. But without a specific goal, you will rather just wander through the game.
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Taxi Life becomes another addition to the long line of unpolished simulators. Barcelona may be a lovely city entire of sun, but a strange driving model, monotonous conversations with passengers, and repetitive tasks ruin the overall experience. A little more effort could have made the final game much better. Right now, though, it is an experience meant only for actual city driving enthusiasts.
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Dragon's Dogma 2 essentially reprises and enhances the concepts from its predecessor, focusing on exploration and engaging combat. While it generally succeeds, the game suffers from repetitiveness in enemies and combat, and has notable optimization issues. Despite these flaws, it remains a must-play for action RPG enthusiasts and fans of immersive worlds.
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Rise of the Ronin is a step back for Team Ninja. The whole experience feels like a tech demo that was put aside and pulled out of a drawer at the last minute. The karma system, historical elements, and music make the game at least an average experience that will be appreciated only by die-hard fans of, for example, the second Assassin's Creed and the Japanese theme.
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Omniubullet is a great puzzle game that will challenge your brain. Puzzle games and golden Czech hands are a proven combination, and this creatively conceived title proves it all. Designing charging lines is beautifully set to music created by each device you build. The only major downside is that the game isn't suitable for non-logic players, and very soon, the title gets complicated, with no ongoing hints available. Aside from this issue, I enjoyed the title and can recommend it to puzzle game lovers.
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Alone in the Dark seeks to introduce new audiences to the game, series, and story that started one of the most popular genres so many years ago and enjoys overwhelming support today. Unfortunately, compared to its direct competition, this new reimagining of the original doesn't stand out as much as it could. However, it's still an entertaining and well-executed title that I hope is merely the start of something more.
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The Outlast Trials maintains the essence of its predecessor with frequent chases by grotesque foes. COOP mode, though less terrifying, offers its own intense, disgusting encounters. Despite the engaging gameplay, the game lacks sufficient missions even after its full release, leaving players hoping for ongoing updates to enjoy its chaotic madness fully.
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Mario vs. Donkey Kong is a great puzzle platformer you can play on the go. It's not on the level of Mario Wonder or Oddysey, but it can entertain just as much.
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The developers made some severe mistakes in the game's design. Maybe they cut too big a bite, or perhaps they didn't have enough funding to tweak the game. Outcast: A New Beginning is at its most entertaining at the very end, which probably, due to a lack of patience, will be seen by a minimum of players.
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Final Fantasy VII: Rebirth combines the best that RPGs have to offer. The interweaving of linear missions and the open world works perfectly. The side quests are varied, as are the various mini-games. But the story and the unique combat system deserve the most tremendous praise, which has been dramatically improved compared to the first part.
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Ghostrunner II offers a unique experience still unmatched in the gaming scene. The movement and combat system provides the smooth and exciting spark we came to know in the first installment, but don't forget a few appropriate tweaks. The combination of movement, katana, and special abilities make the fights addictive and fun. Unfortunately, the developers didn't make do with perfectly designed corridor levels. Despite the appealing graphics and great audiovisuals, they had to rush into a semi-open world that didn't suit the game.
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Pacific Drive offers a chance to take a beautiful vintage car to the forbidden Zone with a total of radiation and anomalies. Aside from the dangers, there's no avoiding the elaborate micromanagement on this trip, where every part of the car must be inspected, upgraded, and weaponized down to the smallest detail. Yet the driver's role is purely pacifist and collectible. Collecting resources is essential to continue on the road, as is crawling through every wreck. The atmosphere at this point is so thick it could be sliced, helped by the well-balanced audiovisual aspect, which is underlined by the fact that the authors have managed to create an authentic night in which you can't see a step. Charismatic characters, subtle humor, and an intriguing storyline all make this a dangerously addictive ride.
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Expeditions left a good impression. It sticks to the successful MudRunner or SnowRunner style of terrain simulations. There could be more variety of content, but we got exactly what we expected.
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Skull and Bones appears to be a project pursued due to financial support rather than player demand. It borrows elements from Assassin’s Creed IV: Black Flag but omits enjoyable features like swimming. The game reduces the player to controlling a ship in a superficial world, revealing its lackluster content once the initial gloss wears off.
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Helldivers 2 doesn't do anything special, exceptional, or unique at its core. But what it does, is it does damn well, and it enhances it with similarly good mechanics, audiovisual design, impeccable atmosphere, an emphasis on co-op, and an overall gameplay loop. In other words, it's just incredible fun to play. We couldn't have hoped for more.
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