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Postal 4: No Regerts failed. The game came out of Early Access too early and is completely broken. It tries to ride on the nostalgia of the second installment, but it doesn't work.
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If you're bored a lot and you don't know what to do with the money, why not. For first 10 minutes its good game, bud do not expect nothing more. But it's true that the developers kept their promise what they gave, you really won't just forget this game anymore.
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Harvest Moon: One World is an unfortunate attempt to get this series onto Nintendo Switch. With its bad optimization, bad pacing, and overall weak presentation, it's definitely not among the good farming sims.
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Can you think of anything related to action racers? Then there's a high possibility of it being wrong in the game. It's hard to look for positives on Fast and Furious - you'll spend most of the playtime being bored and telling yourself that even most of the last gen games didn't look as bad as this one. Unfortunately, this is another title in the line of stillborn licensed games.
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Left Alive should have stayed on paper for more months. The chances of success were high, unfortunate game mechanics and controls are dragging the game deeply into the pit.
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Immortal: Unchained only wants to feed on big brands such as Bloodborne, Dark Souls or The Surge. But the developers couldn't understand what makes these titles so special and entertaining. The Xbox One version is pulled down by technical problems. We recommend the title for two out of ten points. It would be better for you to wait a few months for a better hardcore action RPG.
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Wolfenstein: Cyerpilot in pretty much every way feels like a tech demo you probably tried when VR headsets were a novelty. Since then luckily VR gaming has made great strides and this kind of short and shallow game just doesn't cut it.
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Concord is visually beautiful, but that's about it. Not only did it launch at an unfortunate time during intense competition, but it also wasn’t afraid to set an unnecessarily high price. Players enjoy the 5v5 team brawling style, but it needed to bring something new, which it failed to do. The unprofessional behavior of some members of the Firewalk development team didn’t help either. All these missteps came together and, unfortunately, led to the very early termination of the Concord project.
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The new Settlers have simply failed. There's no more straightforward or more roundabout way to put it. This is not the game the fans deserved. And it's certainly not the game the franchise as a whole deserved on its 30th anniversary.
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I can't shake the feeling that this is simply a hastily paid title that doesn't even reach the qualities of Platinum Games in the near future. We recommend Babylon’s Fall for 3 points out of 10. But if there are no drastic changes, then we really have a candidate for the worst game of the year.
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Definitive Edition? Such a term is unfit for the GTA trilogy. GTA 3, Vice City, and San Andreas remasters are half-baked, full of mistakes, bugs, and plenty of ugly things, such as weird faces and animations. We really can't believe this is the Rockstar now, but here we are.
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Icarus has an interesting concept that could work in the future, but now? At the stage the game is at, there is nothing more to talk about than the early beta phase of an interesting project that may one day be more than just a survival title.
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Hood: Outlaws & Legends could have been good game. You can see a lot of good ideas here and games with good coop is alway lack. Developers tried to make the best they could, but they messed up everything they could and that's a shame.
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Although we were waiting half of the year after its release. All in all, a lot of bugs and lags, an empty sad and ugly-drawn world that likes to crash every moment, nothing new has been added besides the possibility of pulling its camp on its back. These are the main reasons why the new Fallout 76 will only take such a low score by us. It is also warning to everyone who would still consider buying it - don't do it.
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Good intentions for creating great games may not be enough, and Vivat Slovakia is a shining example of this. The team took on such an ambitious task that it was practically impossible to accomplish. The game's setting is great, but it still needs another year or two of development.
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Hairdresser Simulator is a relaxing game that realistically portrays the work of a hairdresser and a barber. The casual aspect is handled well. Its mechanics are simple and the hair texture adjustments are nice to look at. On the other hand, it offers almost no challenge and quickly becomes repetitive. Despite hotfixes being released, the game still has a lot of technical issues, from bugs and the lighting not working to missing textures and frequent crashes. Evidently, the developers had many interesting ideas, but their implementation isn't quite polished.
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Taxi Life becomes another addition to the long line of unpolished simulators. Barcelona may be a lovely city entire of sun, but a strange driving model, monotonous conversations with passengers, and repetitive tasks ruin the overall experience. A little more effort could have made the final game much better. Right now, though, it is an experience meant only for actual city driving enthusiasts.
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Skull and Bones appears to be a project pursued due to financial support rather than player demand. It borrows elements from Assassin’s Creed IV: Black Flag but omits enjoyable features like swimming. The game reduces the player to controlling a ship in a superficial world, revealing its lackluster content once the initial gloss wears off.
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Suicide Squad: Kill the Justice League is Rocksteady's first attempt to delve into the waters of live-service titles, and unfortunately, it's not one of the happiest examples. It's a bone-dry shooter that currently has no choice but to rely on the story and recycle the minimal content one can find in it. Will that change in the coming seasons? Maybe yes, maybe no. There's nothing to do but wait. In terms of release, though, this title doesn't even come close to the studio's previous games, and one that may very well end up like most live-service titles that fail to impress from day one.
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The game's rental housing feature quickly becomes mundane. The large, culturally rich setting of Tomarang is primarily decorative, with limited usable land, reducing the expansion's potential. Gameplay is hindered by bugs and optimization issues, though new traits and activities for sims add some appeal.
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