Jan Kalný
Brushes with Death is a several-hour-long quest line with a strange but equally interesting master Voyta in the lead role. Story-wise, the DLC manages to keep your attention throughout its gameplay and raises several questions with interesting resolutions, just as it offers similarly interesting situations. But beyond the story, the first expansion for Kingdom Come: Deliverance 2 falls on the fact that entertaining content is hard to find here. Most quests are rather generic fetch quests, new gear is scarce, and of the gameplay mechanics, only shield painting is new here. It is nicely done, but you'll only see your shield occasionally anyway. Brushes with Death probably won't disappoint Expansion Pass owners, but the following two expansions must make up for it, especially in terms of gameplay.
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Doom: The Dark Ages is an exceptional shooter with near-perfect combat, outstanding visuals, and top-notch level design. While sections featuring the Atlan Mech and Serrat feel basic and the variety of secrets has decreased, these are minor issues. The main downside is its short length and lack of extra content beyond the campaign. Still, it’s a must-play experience that leaves you eager for whatever comes next in the series.
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At first glance, Atomfall is an excellent title that keeps you engaged with its roughly 10 to 15 hours of gameplay. This is mainly due to the interesting setting and the fact that it lets you explore as you see fit, right from the start. However, it only takes a second glance to realise that underneath the rather interesting premise is hiding some pretty mediocre and shallow gameplay that doesn't even come close to using the unique potential of the title, the story, or perhaps even the expertise of Rebellion.
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Monster Hunter Wilds is exactly what longtime fans expect: familiar gameplay with faster combat and added tactics, plus improved multiplayer. Newcomers get a better—if mediocre—story that works as a decent tutorial. Unfortunately, poor graphics and weak optimization drag the game down, making it look and run badly. This technical shortcoming seriously hurts its mainstream appeal.
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Metro Awakening represents not only a return to the Moscow metro after a relatively long time, but also the first opportunity to experience this post-apocalyptic world literally from the perspective of your own eyes in virtual reality. Vertigo Games managed to do it incredibly succesfully. It is, simply put, a full-fledged Metro that no fan should miss. This is despite its flaws, for example with the abrupt change of narrative style midway through or the repetition of locations.
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At its core, S.T.A.L.K.E.R. 2 is an awfully good game with a solid story, an awesome atmosphere of the Zone, and generally great gameplay. Audiovisually, it's a beautiful game, and its gameplay mechanics, along with its higher difficulty, won't give you anything for free. Excellent! If only it weren't knocked off its imaginary pedestal by some pretty serious technical issues, ranging from not-so-good optimization to pretty major bugs, game crashes, inability to complete quests and other flaws that simply ruin this otherwise great experience.
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Factorio: Space Age is in a complicated segment. On the one hand, it's more of that Factorio we love so much. More of what we all wanted. On the other, there's untapped potential that could have really pushed the game the step forward it deserves. And unfortunately, that's not happening. There's nothing wrong with what the DLC offers. We find fault more in what's missing...
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In recent years, remakes have been held to significantly higher standards, and remaking something like Silent Hill 2 is a thankless job that could never satisfy everyone. And somehow, the Bloober Team managed to do precisely that. The game retains, almost word for word and room for room, everything that made the original so timeless and legendary and promises precisely the same experience it did all those years ago. At the same time, though, it's expanded to include entirely new locations or altered puzzles. Everything, however, completely respects the original, and I'm not afraid to say that when it comes to remaking an old game into a new one, Silent Hill 2 from Bloober Team sets a new bar.
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Ara: History Untold is not "just" another Civilization clone, although it looks like one. It carries its core from that legendary series, but it also brings some interesting mechanics that expand the complexity to a new level. However, it does, on the contrary, languish in some parts, namely the political options. That will hopefully be fixed in time, though, because this foundation is more than solid.
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Astro Bot doesn't break new grounds of platformers and collectathons. Whether it needs to is at the discretion of each player. The reality, however, is that this is a highly entertaining title from start to finish, taking us across diverse worlds with stunning audiovisuals as we try to save the other robots, half of which are inspired by the biggest and best-known PlayStation titles. Whether officially or not, Astro Bot is quite simply the mascot of PlayStation, and his new game proves it.
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Black Myth: Wukong is a game that, while not without flaws, cannot be denied its above-average result. From the narrative to the audio-visual aspects, this is an adventure that fans of action RPGs should not miss. However, don't expect it to break new ground within the genre. There's no (r)evolution to be found here. But that doesn't matter when the result is still a game you can't get enough of even after finishing it.
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Nobody Wants to Die is a great walking simulator set in an interesting dystopian world. It has its flaws—and frankly, we could easily see how the game could have become something more than "just" a walking simulator—but it's still a title we don't recommend passing up.
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Shadow of the Erdtree is by no means a perfect expansion. For that, it would have to have a better ending, a final boss, avoid technical errors, repetition of some enemies, and maybe even add some extra weapons. However, that doesn't bring it down significantly from being a worthy expansion to the original game and something that its fans shouldn't miss under any conceivable circumstances. Because otherwise, it's a great experience. The level design is top notch and the atmosphere, story extensions and new weapon categories are absolutely brilliant. This 30-hour adventure is definitely worth it, just don't expect it to do much more than "just" add those 30 hours to the original game.
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The developers at Ninja Theory had a clear goal with Senua's Saga: Hellblade 2. And they did it almost perfectly. The script of the amazingly crafted story is complemented by perfect acting performances and the entire audiovisuals, from sounds and music to graphics that will take your breath away. If this is precisely what you're looking for and liked the first game, then you know what you're getting into, and you definitely won't go wrong. It's a shame that it's more of a movie than a game. Because, as a game, it's languishing in many ways. Even as a walking simulator.
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Stellar Blade excels in many areas, making it a remarkable debut for Shift Up. This action-packed, well-crafted action RPG honors its genre and its Korean developers. The game remains thoroughly enjoyable despite some flaws, such as drawn-out sections in the second act and a story that doesn’t hit as intended.
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Dragon's Dogma 2 essentially reprises and enhances the concepts from its predecessor, focusing on exploration and engaging combat. While it generally succeeds, the game suffers from repetitiveness in enemies and combat, and has notable optimization issues. Despite these flaws, it remains a must-play for action RPG enthusiasts and fans of immersive worlds.
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Alone in the Dark seeks to introduce new audiences to the game, series, and story that started one of the most popular genres so many years ago and enjoys overwhelming support today. Unfortunately, compared to its direct competition, this new reimagining of the original doesn't stand out as much as it could. However, it's still an entertaining and well-executed title that I hope is merely the start of something more.
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Helldivers 2 doesn't do anything special, exceptional, or unique at its core. But what it does, is it does damn well, and it enhances it with similarly good mechanics, audiovisual design, impeccable atmosphere, an emphasis on co-op, and an overall gameplay loop. In other words, it's just incredible fun to play. We couldn't have hoped for more.
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Suicide Squad: Kill the Justice League is Rocksteady's first attempt to delve into the waters of live-service titles, and unfortunately, it's not one of the happiest examples. It's a bone-dry shooter that currently has no choice but to rely on the story and recycle the minimal content one can find in it. Will that change in the coming seasons? Maybe yes, maybe no. There's nothing to do but wait. In terms of release, though, this title doesn't even come close to the studio's previous games, and one that may very well end up like most live-service titles that fail to impress from day one.
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Against the Storm is a surprisingly well-functioning combination of city-builder and rogue-like game. The gradual expansion of options that increase your responsibilities creates an excellent gameplay loop that many similar games can often lack. Bravo!
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