Jan Kalný
The Blood of Dawnwalker is a very specific RPG title. A game that was genuinely just a step away from effortlessly ranking among the best projects of this year. With future patches and updates, it might still get there. Until then, however, it remains a game held back from the top by one fundamental flaw: the developers' fear of taking their risky ideas and diving headfirst with them into the unknown. Dawnwalker ultimately teases players with the cool concepts hidden up its sleeve without ever truly playing its hand. This is evident whether you look at the fundamentally great combat system - dragged down by poor enemy and equipment variety - or the time mechanic, which doesn't impact the gameplay nearly as much as it could nor should.
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DOOM: The Dark Ages Revelations is, without a doubt, a fantastic addition to one of the best shooters of recent years. The story moves forward, but the gameplay has also evolved significantly, swapping the stationary shield for a much more mobile spear. It's a blast for fans of both the original game and the previous installment, Eternal.
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For Ubisoft, Assassin's Creed Black Flag Resynced is a fairly safe remake in every respect - one that's sure to delight fans of the original and offers newcomers a great chance to play one of the best and most popular entries in the series. Still, upon closer inspection, there are plenty of areas for improvement and a few baffling decisions that drag the remake down. Not all the way to the bottom, but enough that we don't feel entirely satisfied with every aspect of it.
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007 First Light could easily have stumbled in many ways. It could have offered a dull story, failed to portray James Bond as a charismatic spy, or been nothing more than a reskin of Hitman, with little thought given to what makes Agent 007 so iconic. Fortunately, none of that happens. The result is a beautiful-looking, well-sounded, superbly acted, and above all entertaining action-adventure game that combines a relentless pace with calmer moments.
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Phonopolis is a short, one-night treat, but its audiovisual presentation makes it an unforgettable - although not perfect - experience. Either way, it’s another standout title from Amanita Design and a proud addition to their portfolio of unique and playful adventure games.
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Tides of Tomorrow set out to explore what a single-player narrative adventure game with asynchronous co-op might look like. The result is a story about global pollution that’s interesting enough, though by no means groundbreaking, featuring the unique and amazing Story-Link mechanic. Aside from that, the game itself doesn't offer any major surprises, yet it remains a brilliant experiment.
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Saros is undoubtedly an excellent action shooter that beautifully blends elements of bullet-hell and roguelite games. It’s a superbly crafted title that plays well, looks great, and sounds fantastic. Among its biggest shortcomings, however, is that it often feels a bit too “safe” when compared to the studio’s previous work, Returnal. And the game’s story, its central mystery, and even its characters fail to hold your attention as strongly. The 17-hour ride will keep you entertained from start to finish, but it’s still a shame that the developers didn’t play around with the new world a little more. Seeing the “tentacle-ridden ruins of an ancient civilization” a second time just doesn’t have the same impact.
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Resident Evil Requiem is yet another masterpiece and a prime example of Capcom's craftsmanship. At least if you look at it as "just" another Resident Evil. In that case, it’s a title with the ambition to become one of the most beloved entries among fans. This is mainly due to its flawless audiovisuals, presentation, and narrative pacing, which is exceptionally well-balanced by the series' standards. It's a shame the developers didn't have a bit more confidence in the new mechanics they experimented with, particularly in the first half. It could have been a true evolution, but getting another brand-new installment, though in many ways typical, is certainly nothing to complain about. Quite the opposite. A major contender for one of this year's best games is here.
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God of War: Sons of Sparta is actually a nicely made game. Not only visually and in terms of audio. It offers a nice insight into the relationship between the two main protagonists and an interesting environment with pleasant exploration. However, the main narrative feels flat, and so does the combat system, which the developers tried to spice up with various mechanics, but in the end, it all feels like a patch, not a solution. For fans of the series and metroidvania games, it's a nice game - especially from an indie studio - but there's also a lot of untapped potential.
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I would love to say that Thief VR: Legacy of Shadow had a tough time and for me to play a devil's advocate. The reality, however, is that the developers' return to the legendary series was, simply put, mediocre. Everything a proper Thief game should offer is basically here. It's just put together in such a way, and offers no added value, that it's hard to see the game as a win. Be it for the fans of the series, stealth titles, and VR players alike. There are much worse ways to spend your money and time. But there are also much better ones.
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Routine is a title that, at first glance, seems to be plagued by a long history of development problems. It's a horror game for one or two evenings, but even with some obvious issues - such as an uninteresting story and narrative, and some shortcomings in level design - it's a game with a unique and absolutely amazing atmosphere. And if that's what you're looking for, you have something to look forward to.
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As a sequel to the famous vampire RPG, Vampire: The Masquerade - Bloodlines 2 failed miserably simply because it’s not an RPG. That was a bad decision. But that's far from the only flaw. The empty and boring city is replaced by gameplay that couldn't be more repetitive. The game forces you to just walk from place to place and talk to a handful of characters in linear dialogues. You can influence very little, and there is even less to experience. The story itself is actually fine, but it is suffocated by everything around it.
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Hyrule Warriors: Age of Imprisonment is a great addition for fans of The Legend of Zelda universe and a more than decent title for those who enjoy the proven gameplay of the Dynasty Warriors series. For everyone else, it's a game that will entertain you for a few evenings, but it's definitely not a gold mine. It's a game that runs out of steam about halfway through. This is especially true given the repetitive content & enemies, as well as the fact that the number of different mechanics and characters gives the title a reasonably broad scope, but not much depth.
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Silent Hill f takes risks, but that's a good thing. It leaves America behind to move the setting to the distant past and Japan. The result is a thoroughly authentic Japanese horror game. A horror whose themes may be more challenging for some players. And a horror that draws on Japanese myths, symbolism, and culture. However, it's also a horror that fans of the series, in particular, shouldn't overlook. It's an excellent action-adventure game that suffers from clunky combat mechanics, but this is compensated for by the overall atmosphere and storytelling.
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The Ghost of Yōtei is somewhere between a fantastic sequel that iterates on and innovates a successful gameplay loop and a larger DLC that merely builds on solid foundations without any greater ambitions. A fundamental change in setting – both in terms of place and time – and a change of the main character allowed the creators to come up with fresh ideas and take risks again. However, they did not do so. Instead, they stuck to everything that the first game did well, without adding much more. The game's beautifully crafted environment and stunning audiovisuals cannot save it from its mediocre story and technological shortcomings, which are less forgivable on PlayStation 5 than they were five years ago on PlayStation 4. And although the main gameplay loop is still very entertaining, and there is an effort to improve it (for example, through the addition of more weapons), in the end, Ghost of Yōtei doesn't offer as much new content and gameplay mechanics as we think it should. No matter how entertaining it still is.
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Lost Soul Aside had huge ambitions and plenty of time, but unfortunately, not enough talent. Many of the ideas seem forced and unnecessary, the game doesn't know when to stop, and the story is extremely uninteresting. The entertaining combat system simply can't save it.
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The fact that Mafia: The Old Country does little more than what it promises is not a bad thing. It is a linear action-adventure game, where the story takes precedence. And although its romantic premise may not appeal to everyone, it is told in an interesting and quality manner. But in 2025, especially after the previous installments, one would expect more than just a "minimal viable product." The entire game is unnecessarily linear; the missions are often uninteresting, the gameplay is at times shockingly uninspired, and more often than we would like, we felt that the developers were making fools of the players. Mafia: The Old Country is, at its core, an entertaining average game with some production quality that elevates its quality, but it remains average nonetheless.
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FBC: Firebreak is the title of many “firsts” for Finnish studio Remedy. And it is primarily their first game that is hard to recommend to almost anyone. The passable gunplay, overall technical reliability, nice graphics, and the world of Control are outweighed by a drastic lack of content, the absence of generated elements in missions (meaning it becomes repetitive quickly), the shallowness of game mechanics, and the incomprehensibly limited communication options. As an experiment, this is fine. As a commercial title, it’s a misstep.
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Elden Ring Nighreign utilizes the popular IP to deliver an experimental game that, at first glance, appears to be a bizarre mash-up of genres. The reality is that this mix of souls-like, rogue-lite, battle royale, and "hero shooters" works surprisingly well. The main flaw, however, is the amount of content. There's very little that's completely new, making the game feel more like a recycled or perhaps even fan-made modification. Moreover, it lacks deeper systems to engage beyond a maximum of a dozen hours for die-hard fans. For everyone else, though, it probably won't be a compelling reason to return to the world of Elden Ring, and it won't convince them otherwise.
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Brushes with Death is a several-hour-long quest line with a strange but equally interesting master Voyta in the lead role. Story-wise, the DLC manages to keep your attention throughout its gameplay and raises several questions with interesting resolutions, just as it offers similarly interesting situations. But beyond the story, the first expansion for Kingdom Come: Deliverance 2 falls on the fact that entertaining content is hard to find here. Most quests are rather generic fetch quests, new gear is scarce, and of the gameplay mechanics, only shield painting is new here. It is nicely done, but you'll only see your shield occasionally anyway. Brushes with Death probably won't disappoint Expansion Pass owners, but the following two expansions must make up for it, especially in terms of gameplay.
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