Jan Kalný
Armored Core VI: Fires of Rubicon is a title that is unlikely to make it into the mainstream despite its efforts. It's headed in the right direction, yet it's particular with an exciting theme that will only appeal to certain players. Those that do, however, are in for an incredible audiovisual spectacle with great gameplay. As well as, for the first time in a long time, a simply excellent mech game. It's just a shame about the uninteresting story because, in other respects, it's an amazing and robust package.
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Remnant 2 accomplishes everything the game set out to do. It's an enjoyable FPS/RPG hybrid that improves on the solid foundation of the first installment without losing its identity. It's a great and fun title that can be played repeatedly and always a little differently, solo, with friends or strangers online, and simply enjoy the great atmosphere, fantastic music, and overall enjoyable dopamine-filled gameplay—just a shame about the worse optimization and a few graphical imperfections.
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Viewfinder is a beautiful example of not needing bombastic stories, realistic graphics, or a billion different ideas to make a great game. Sometimes, all it takes is one idea. Something new, something special, something extraordinary. And that's precisely how this puzzle title can be described.
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Crash Team Rumble is an interesting competitive game about picking "apples" and beating the other team. It has a solid base that, unfortunately, lacks enough sauce. The small number of maps, characters, and one single mode - despite their uniqueness and differences from each other - unfortunately doesn't make up for the fact that this game fails on lack of depth and content.
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If nothing else, Tears of the Kingdom proves how revolutionary Breath of the Wild was six years ago. The new installment doesn't attempt to redefine the series further or revolutionize game design. It both threads the path of its predecessor and improves upon it. And as it also proves, that sometimes you don't need anything more than that.
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Redfall, simply put, is a disappointment. What else can be said? In the end, uninteresting gameplay, untapped potential, boring or first-rate systems... We don't know what went wrong in Arkane Austin. But this really isn't the game we expected from them. Or anyone, for that matter.
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The remake of Resident Evil 4 is, in one word... admirable. The developers managed to take a beloved original and not forget, with all the changes, what made it so special. You don't see that very often. Let's give it a round of applause, and hats off to you, Capcom.
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The new Settlers have simply failed. There's no more straightforward or more roundabout way to put it. This is not the game the fans deserved. And it's certainly not the game the franchise as a whole deserved on its 30th anniversary.
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Midnight Suns is a title that cannot be easily described or recommended. It's a peculiar combination of a functional and addictive card-based combat system with something that shows hints of games like Fire Emblem. Building relationships with Marvel heroes is an integral part of this title, and the developers, if nothing else, have to be credited for going for something like this. Plenty of things and aspects could have been less or vastly improved upon, but all around, this game goes its way, and those it's designed for have dozens of hours of fun ahead of them.
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LEGO Bricktales scores where it matters most, and that's good. It's just a shame that it's a title wrapped around mediocre content that doesn't always work in its favor.
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New Tales from the Borderlands could easily have been a hit if there was a more exciting story. Or at least the game devoted more to it than barely two of the five episodes. And it's a real shame because, as it stands, it's just like a pretty funny sitcom, but without a story and with an otherwise pretty strong foundation that just resulted in a pretty unmemorable experience, even though it had a perfect start.
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At first glance, Sniper Elite 5 doesn't do much new and follows the same old patterns. For the most part, that statement is true. Still, there's a sense of a step forward during gameplay—both in terms of the gameplay itself and the level design. Shame the story is still so uninteresting. Perhaps next time?
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In many ways, Eternal Threads is an interactive film rather than a game, which doesn't quite tell a conventional game or film story. Rather, it is a glimpse into the lives of six English tenants while you're trying to save their lives. So while the game probably won't win any prestigious awards, it will nevertheless stick in the memory for its almost uncanny ordinariness.
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The Stanley Parable: Ultra Deluxe doesn't just make fun of other games. It makes fun of itself and its successes and shortcomings. And it's all wrapped up in the same expert presentation as the original game all those years ago. There's more than enough new content, the new jokes are fun, and the use of old scenery in new ways is simply brilliant. The whole game is, in short, merely brilliant.
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Teardown is one of those examples that prove that you can create a unique, great and fun game with a relatively simple idea and let the players take care of the best moments. It's a beautiful puzzle sandbox game that may be plagued by a few flaws, but that doesn't take away from its strong qualities in the end.
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LEGO Star Wars: The Skywalker Saga does everything right. The new mechanics work, some of the changes fit, and the content from all nine movie episodes is a godsend for fans. However, it's a shame that the game time doesn't match it, which, while not negligible, runs into pacing issues when trying to tell the story of the entire saga.
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Ghostwire: Tokyo is ultimately quite enjoyable for a couple of evenings. It's not exactly deep - both in story and gameplay - but it's quite competently enjoyable for longer nights.
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Tunic is precisely the short but awesome game that so many players are missing these days. But, even if you’re left wanting more after finishing it, what you get is a meticulously crafted and heartfelt game that deserves more than a few praises.
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Elden Ring is a game about which a lot of positive and very few negative things can be said. But we'll keep it short: this is easily a game of the year contender and quite probably FromSoftware's best title yet.
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Wanderer is a good game, brought down by the fluctuating quality of a few minor parts. Whether we're talking about the story, the audiovisual design, or the gameplay, fortunately, it still holds above average thanks to its puzzles, time travel concept, and other great ideas.
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