Jan Kalný
The new Settlers have simply failed. There's no more straightforward or more roundabout way to put it. This is not the game the fans deserved. And it's certainly not the game the franchise as a whole deserved on its 30th anniversary.
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Suicide Squad: Kill the Justice League is Rocksteady's first attempt to delve into the waters of live-service titles, and unfortunately, it's not one of the happiest examples. It's a bone-dry shooter that currently has no choice but to rely on the story and recycle the minimal content one can find in it. Will that change in the coming seasons? Maybe yes, maybe no. There's nothing to do but wait. In terms of release, though, this title doesn't even come close to the studio's previous games, and one that may very well end up like most live-service titles that fail to impress from day one.
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Redfall, simply put, is a disappointment. What else can be said? In the end, uninteresting gameplay, untapped potential, boring or first-rate systems... We don't know what went wrong in Arkane Austin. But this really isn't the game we expected from them. Or anyone, for that matter.
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At first glance, Atomfall is an excellent title that keeps you engaged with its roughly 10 to 15 hours of gameplay. This is mainly due to the interesting setting and the fact that it lets you explore as you see fit, right from the start. However, it only takes a second glance to realise that underneath the rather interesting premise is hiding some pretty mediocre and shallow gameplay that doesn't even come close to using the unique potential of the title, the story, or perhaps even the expertise of Rebellion.
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New Tales from the Borderlands could easily have been a hit if there was a more exciting story. Or at least the game devoted more to it than barely two of the five episodes. And it's a real shame because, as it stands, it's just like a pretty funny sitcom, but without a story and with an otherwise pretty strong foundation that just resulted in a pretty unmemorable experience, even though it had a perfect start.
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Elden Ring Nighreign utilizes the popular IP to deliver an experimental game that, at first glance, appears to be a bizarre mash-up of genres. The reality is that this mix of souls-like, rogue-lite, battle royale, and "hero shooters" works surprisingly well. The main flaw, however, is the amount of content. There's very little that's completely new, making the game feel more like a recycled or perhaps even fan-made modification. Moreover, it lacks deeper systems to engage beyond a maximum of a dozen hours for die-hard fans. For everyone else, though, it probably won't be a compelling reason to return to the world of Elden Ring, and it won't convince them otherwise.
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Brushes with Death is a several-hour-long quest line with a strange but equally interesting master Voyta in the lead role. Story-wise, the DLC manages to keep your attention throughout its gameplay and raises several questions with interesting resolutions, just as it offers similarly interesting situations. But beyond the story, the first expansion for Kingdom Come: Deliverance 2 falls on the fact that entertaining content is hard to find here. Most quests are rather generic fetch quests, new gear is scarce, and of the gameplay mechanics, only shield painting is new here. It is nicely done, but you'll only see your shield occasionally anyway. Brushes with Death probably won't disappoint Expansion Pass owners, but the following two expansions must make up for it, especially in terms of gameplay.
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LEGO Bricktales scores where it matters most, and that's good. It's just a shame that it's a title wrapped around mediocre content that doesn't always work in its favor.
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Crash Team Rumble is an interesting competitive game about picking "apples" and beating the other team. It has a solid base that, unfortunately, lacks enough sauce. The small number of maps, characters, and one single mode - despite their uniqueness and differences from each other - unfortunately doesn't make up for the fact that this game fails on lack of depth and content.
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Ghostwire: Tokyo is ultimately quite enjoyable for a couple of evenings. It's not exactly deep - both in story and gameplay - but it's quite competently enjoyable for longer nights.
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Wanderer is a good game, brought down by the fluctuating quality of a few minor parts. Whether we're talking about the story, the audiovisual design, or the gameplay, fortunately, it still holds above average thanks to its puzzles, time travel concept, and other great ideas.
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Some will hate this game; others will love it. That's how it goes, and in the case of Rainbow Six Extraction, it's all the more apparent. The potentially fast-approaching stereotype may put many players off, while others will love the accessible gameplay loop. Meanwhile, the game's style forces you to try all the operators' work brilliantly. The whole game works brilliantly. It's a shame that it flaunts the name Rainbow Six, which doesn't suit it given the subject matter, and that it shows some graphical age, mainly due to the seven-year-old Rainbow Six Siege on which it's based.
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Hellpoint had the potential to be something more than it is. Every prerequisite for a good Dark Souls clone was there and the basic gameplay or combat system feels good enough. Alas, the game doesn't excel at anything and isn't capable to rise from the shadow of its stronger opponents.
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Monster Hunter Wilds is exactly what longtime fans expect: familiar gameplay with faster combat and added tactics, plus improved multiplayer. Newcomers get a better—if mediocre—story that works as a decent tutorial. Unfortunately, poor graphics and weak optimization drag the game down, making it look and run badly. This technical shortcoming seriously hurts its mainstream appeal.
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Metro Awakening represents not only a return to the Moscow metro after a relatively long time, but also the first opportunity to experience this post-apocalyptic world literally from the perspective of your own eyes in virtual reality. Vertigo Games managed to do it incredibly succesfully. It is, simply put, a full-fledged Metro that no fan should miss. This is despite its flaws, for example with the abrupt change of narrative style midway through or the repetition of locations.
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At its core, S.T.A.L.K.E.R. 2 is an awfully good game with a solid story, an awesome atmosphere of the Zone, and generally great gameplay. Audiovisually, it's a beautiful game, and its gameplay mechanics, along with its higher difficulty, won't give you anything for free. Excellent! If only it weren't knocked off its imaginary pedestal by some pretty serious technical issues, ranging from not-so-good optimization to pretty major bugs, game crashes, inability to complete quests and other flaws that simply ruin this otherwise great experience.
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Nobody Wants to Die is a great walking simulator set in an interesting dystopian world. It has its flaws—and frankly, we could easily see how the game could have become something more than "just" a walking simulator—but it's still a title we don't recommend passing up.
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Alone in the Dark seeks to introduce new audiences to the game, series, and story that started one of the most popular genres so many years ago and enjoys overwhelming support today. Unfortunately, compared to its direct competition, this new reimagining of the original doesn't stand out as much as it could. However, it's still an entertaining and well-executed title that I hope is merely the start of something more.
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The new Lords of the Fallen does many things well and stands with both feet very solidly on the ground. But also against a strong wind at the same time. It stumbles here and there in its parts. For veterans of souls-like titles, though, this is a great experience that shouldn't be missed as the technical issues are gradually resolved.
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Midnight Suns is a title that cannot be easily described or recommended. It's a peculiar combination of a functional and addictive card-based combat system with something that shows hints of games like Fire Emblem. Building relationships with Marvel heroes is an integral part of this title, and the developers, if nothing else, have to be credited for going for something like this. Plenty of things and aspects could have been less or vastly improved upon, but all around, this game goes its way, and those it's designed for have dozens of hours of fun ahead of them.
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