The original Granblue Fantasy Versus was, frankly, bodied by Covid-19. At a time when online infrastructure was so important, it was found lacking. Now, it's perfect. It plays wonderfully. It's as if the original release was the first draft. An initial attempt that, while respectable, fell short in key spots. Rising feels like the revised version. A Pythagorean theorem for fighting game accessibility, that manages to balance a good entry level experience with competitive depth.
If you buy Immortals of Aveum, know that there is a good time here waiting for you. However, I deem it likely that it'll be on sale rather soon. If you're starving for some magic in your FPS pick it up, but even with some mystical flair and an admirable attempt at bringing mystic arts to a very gun-heavy genre, Immortals of Aveum ultimately fails to reach the heights of your Bulletstorms or Wolfenstiens.
Exoprimal will be a rollercoaster of surprises for the majority of players. Making your way through the fifty-or-so matches it takes to hit credits, experiencing all the spectacle on display in this curveball of a game, is in my opinion worth the cost of admission for Game Pass users, and perhaps at a discount for all others. It'll remain a presence on my PS5 home screen, for now at least.
Star Wars Jedi: Survivor is a step up from its predecessor and brilliant fun, as long as you don’t let that collectible-obssessed plunderer take hold of you. It is not a narrative masterpiece, nor is it the most engaging action game in the world. But it does nothing badly, and excels where it matters. It represents the Star Wars universe accurately and places emphasis on the aspects of it that keep even jaded Andor-lovers like me interested in the IP, even after all this time. An obvious recommendation to Star Wars fans, and a hearty thumbs up to anyone else that may be even remotely interested.
Like a Dragon: Ishin in my eyes earns the lofty score I’m giving it. The game is the most fun I’ve had with a single player game in years, and getting a review code for it the same day as Hi-Fi Rush left me spoiled, incredibly tired, and astoundingly happy. It’s worth your time and your money.
All in all, I came away pleasantly surprised by The Knight Witch. At a time where so many games are vying for your time and attention, a neatly packed present of an indie, clearly made by a team that knows what it's doing and a quirk not found elsewhere makes for a great refresher. While I don’t believe it quite makes the cut as a classic, nor will it make many game of the year lists, it is still well worth your time. Personally, I think Super Mega Team is a studio I'll be keeping track of from here one out.
All in all the game is a blast. It is a bit janky, and very much a love it or hate it ordeal. Some of you will bounce off it in a few games, and some of you will get a giggle out of how explosively violent it can be. Fans of Let it Die bizzarely are in the same boat, and their love will depend greatly on their infactuation with the general gameplay experience. It strikes me as a game made by people who wanted to create something distinct for the sake of variety in a popular genre saturated with familiar traits. People who are probably fun to drink with. Not much about Deathverse: Let it Die is familiar, and it’s free. So like, try it out!
The game tickles that part of your brain that big hitters like Elden Ring and Dark Souls do, even if it does so with less intensity. If you’re absolutely fiending for more of that kind of game, or are just looking for a fair-weather bash, pick it up with tempered expectations.
At the end of the day, you can have a decent amount of fun with Tower of Fantasy but it’s hard to see this title having much of a future. Just next week, Genshin Impact has its version 3.0 release which will drain most of the content-hungry gacha crowd away, while Zenless Zone Zero appears to be a looming giant that’ll present a post-apocalyptic sci-fi setting with great quality. Investing much time and money doesn’t feel right when the strengths of the title can’t overpower the overwhelming negatives.
In an industry slowly and often clumsily stomping towards some nebulous washed out esports future where it feels as though all games must be perfectly balanced with big bucks competitive gaming in mind, I’m happy that some developers like Eighting and Arc System Works remain willing to make games that are still a little jank, still a little busted. DNF Duel is unapologetic - and a lot of fun. For Dungeon Fighter fans this is obviously a great purchase, for fans of the genre the same thing goes.
Obviously, if you love the Teenage Mutant Ninja Turtles, you’ll love Shredder's Revenge. As hinted at in the intro to this review, it’s built for you! If you’re like me and don’t have that history, you’ll still find a polished, super enjoyable experience here. With up to six player co-op, it’s the perfect game to slap on in the living room with some friends crashing round, plug in a few controllers and have a bash. I did, for important critique-related reasons, order some pizza while I was testing it out. I can confirm that it does, in fact, make the experience that much more enjoyable. Additional toppings aside from cheese were not tested.
Can it tackle some of the greats in the genre? Your Warzones and Fortnites? Absolutely not, but that’s obviously not the goal here. It will, however, surely tempt a portion of players away. Hopefully, the players it can suck away from other games is enough to slowly grow a community here. With that, and a slow drip of new archetypes, weapons, and other significant changes I can totally see Vampire: The Masquerade – Bloodhunt becoming this slow burner you hear about every now and again. A great game to jump in and try right now, and a title you should keep an eye on in the years to come.
Playing KoF 15, I recall one of my favorite memories – one where I spent multiple hours playing fighting games at an arcade during a trip to Japan. By staying true to that identity as an arcade fighter and focusing on what it is are good at, rather than making sweeping changes in the hope of appealing to crowds other than the communities that have risen around these games for decades, SNK has created a game that reminded me of the quality that can be found in a simple, honest fighting game without too many bells and whistles.
For my tastes, it doesn’t quite go far enough in some places, and it has lost a bit of that identity that makes Rainbow Six games special, but if you’ve got a few friends who are curious about it then you’ll have a blast jumping into it.