By today's standards, there's nothing revolutionary about Famicom Detective Club, but that doesn't stop both games from being really solid experiences. Despite a bit of predictability in the plots, both stories were incredibly engaging and nothing short of a complete joy to play through. It's easy to see that Mages really took a lot of pride in crafting a quality remake here, since every little detail shines through. If you're at all curious to see what these games are about, you owe it to yourself to give at least one of them a look.
Rain on Your Parade is an excellent little game and is well worth anyone's time. It's cute, it's funny, and I've not played anything quite like it before. For me as a speedrunner, I'm always looking for new games to throw in my arsenal, so it says a lot to me about the quality of a game when I find one I seriously want to dedicate countless hours to. But I've certainly found such a game here. I believe just about everyone would be able to get some enjoyment out of Rain on Your Parade, and I might even go so far as to say it's my favorite indie I've played thus far this year.
Overall, Rip Them Off is a pretty unique take on the tower defense genre. While there aren't a ton of maps, there's plenty of room to revisit them to try to improve your scores. Further, the later maps are incredibly difficult, so you'll probably be playing them for a while. Thankfully, the game accounts for these factors and provides an effective way to tinker with your setups. If you want a game that's easy to pick up, yet hard to master, Rip Them Off is well worth your time.
If you're in the mood for a mobile-like puzzle experience, I highly recommend Sokodice on Nintendo Switch. Conceptually, it's easy to pick up, new mechanics are regularly added to increase puzzle variety and difficulty, and it's practically designed to fit perfectly in those little gaps in your day when you only have a few minutes to spare. A hint system would've been a nice addition, though it works well enough without it. One thing's for sure though - I'll definitely be coming back to this one off and on as I try to clean up them missing gold medals.
Overall though, these complaints are pretty minor and didn't do much to detract from the overall experience Chained provided me with. Over my roughly three-and-a-half hours, I had an absolute blast with the game. The core gameplay mechanic seems like such a simple concept, yet Studio Digital Caffeine found a way to make it incredibly engaging. If you're into short puzzle games, Chained is definitely worth a try.
At best, Forward to the Sky is extremely unpolished; at worst, it's unfinished. It's one of the most generic games I've ever played, with almost no redeeming factors to it. Even Bakugan: Champions of Vestroia had a few things I enjoyed, and I would much rather be playing that than spending any more time on Forward to the Sky. It's almost bad enough to make me want to wish I had that time back, and I would strongly advise anyone to give this a wide berth, especially at its current price point.
If you’re looking for a soul-crushingly difficult platformer, look no farther than Ghosts ‘n Goblins Resurrection. It retains a lot of what made the original such a classic, while also updating it with some more modern mechanics. Despite a few areas that felt a little unfair, with patience, you should be able to complete a single run within a few hours, allowing the game to never feel like it overstays its welcome, even after completing it three times over a single weekend. Whether you’re a newcomer to the franchise or a long-time veteran, Ghosts ‘n Goblins Resurrection is one hauntingly good time.
All in all, I think Capcom Arcade Stadium is generally worth picking up, especially if you're a fan of older Capcom titles. For those less familiar with these offerings, I would instead suggest that you look at each pack to see what interests you. If you're only interested in a small subset of the included titles, there's not much of a reason to fork out for the entire collection when you can get a single pack for about a third of the cost. There's certainly potential for a great gathering of games here, but given all of the collection's faults, it falls just short of hitting that high score.
There's not enough here for me to feel comfortable recommending Tohu at full price. If you're really itching to play a point-and-click adventure and can get a great deal on it, it's worth a look. Outside of that, you're not missing anything if you choose to skip it.