João Canelo
PlatinumGames sought to replicate the success of NieR: Automata and Metal Gear Rising: Revengeance with Ninja Gaiden 4, and when it comes to the combat system, the outcome is positive. However, the game suffers from overly restrictive level design, poor storytelling, and an art direction that leaves much to be desired.
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NeoBards Entertainment and Ryukishi07 have achieved what once seemed impossible with Silent Hill f: an original game worthy of a place in the series’ pantheon.
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With reworked levels, a few new additions, and improved quality-of-life options, Pac-Man World 2 Re-PAC — the yellow glutton’s platforming adventure — is solid and accessible for all ages, but also safe and largely forgettable.
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With a minimalist yet deeply philosophical approach, Dreams of Another, the new project from Baiyon (PixelJunk Eden), could become one of the year’s most divisive—and also most unforgettable—releases.
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With Trails in the Sky: First Chapter, Falcom decided to return to the origins of the Trails series and give fans one of the best remakes of the year.
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In Hell is Us, Rogue Factor confidently took a risk on a game that aims to subvert the conventions of a genre in need of fresh ideas, delivering a strong campaign, excellent concepts, powerful and challenging themes, and a memorable world that only falters by relying too heavily on a combat system that offers few surprises.
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With a strong narrative focus, GoldFire Studios’ Arctic Awakening feels like a five-episode series with a well-defined arc, aiming to be an event for fans of the genre, but ultimately getting lost in gameplay that’s too passive and dialogues that are more tiring than engaging.
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The big problem with Henry Halfhead is that the endint is strong, but the journey to the conclusion isn’t always consistent, and the message gets lost between attempts at mechanical inventiveness and repetition.
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Swery65 brings us yet another game full of unusual ideas, cinematic references, constant fourth-wall breaks, and an art direction that makes up for the lack of visual polish, but much like the creative director’s earlier projects, Hotel Barcelona works on paper and not much beyond that.
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Hirogami has a good idea that never seems to reach an acceptable level of quality, especially when it introduces a mechanic that deserved more attention and prominence.
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The Knightling is a solid game that fails to stand out due to its simplistic combat system and reliance on side quests that never prove memorable.
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In Shinobi: Art of Vengeance, Joe Musashi’s return is bold, violent, fun, challenging, colorful, and full of personality, held back only by its repetitive level design and uneven checkpoint system.
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Pipistrello and the Cursed Yoyo is a solid metroidvania that introduces a unique weapon which positively impacts both the combat system and the puzzles.
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There is no doubt about the quality of Metal Gear Solid Delta: Snake Eater as a remake of one of the greatest titles ever. And no matter how much praise it deserves, it is impossible to hide a certain disappointment in realizing that this may be the only path forward for Konami’s series.
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Herdling is a contemplative journey that stands out for its visual storytelling and the growing bond between a simple shepherd and his improvised flock, a game that will stay with you not for its gameplay, but for the emotional experience it builds in this relationship between humans and animals.
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Lasting only about an hour, Catto’s Post Office, from In Shambles Studio, aims to take us away from daily stress and onto an island full of adorable cats in a delivery adventure – for better or worse.
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To celebrate Pac-Man’s 45th anniversary, Bandai Namco decided to adapt the famous character to a sci-fi universe with the bold and mysterious vision of Shadow Labyrinth. Unfortunately, no one remembered they also had to think about the gameplay.
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System Shock 2 returns with a fresh look, featuring new high-definition textures and controls adapted to the limitations of gamepads, but the debut of the iconic sequel on consoles is anything but unmissable.
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More compact and linear than the original game, the expansion RoboCop: Rogue City – Unfinished Business aims to deliver a combat-focused experience in a controlled setting, while also trying to expand the story of Alex Murphy and the residents of the OmniTower — but optimisation issues and repetitive gameplay strip Rogue City of its charm and leave us with little.
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After Nidhogg and Flywrench, Messhof brings us Wheel World — a different kind of project, an adventure and bicycle racing game that turned out to be one of the most pleasant surprises of 2025.
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