João Canelo
Despite its good ideas and a range of systems that aim to add depth to the gameplay, Bounty Star fails to convince with its combat and static direction.
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Tormented Souls II brings a handful of meaningful additions that significantly improve the series’ gameplay, but its lack of innovation and reliance on nostalgia strip away the surprise and charm it might have had five years ago.
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By distancing itself from its origins, the new Painkiller tries to reach a new audience by leaning into an online, co-op experience similar to many other titles in the genre, but it ends up aiming high while offering very little.
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Dotemu and Guard Crush once again surprise with Absolum, a spectacular beat’em up that this time embraces the roguelike format, built around a campaign that unfolds into new areas, includes unique narrative moments, and offers a strong sense of progression unusual for the genre.
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PlatinumGames sought to replicate the success of NieR: Automata and Metal Gear Rising: Revengeance with Ninja Gaiden 4, and when it comes to the combat system, the outcome is positive. However, the game suffers from overly restrictive level design, poor storytelling, and an art direction that leaves much to be desired.
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NeoBards Entertainment and Ryukishi07 have achieved what once seemed impossible with Silent Hill f: an original game worthy of a place in the series’ pantheon.
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Without VR, Alien: Rogue Incursion becomes a more predictable experience, with few spikes of intensity or terror, although it remains largely solid in its adaptation.
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With reworked levels, a few new additions, and improved quality-of-life options, Pac-Man World 2 Re-PAC — the yellow glutton’s platforming adventure — is solid and accessible for all ages, but also safe and largely forgettable.
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With a minimalist yet deeply philosophical approach, Dreams of Another, the new project from Baiyon (PixelJunk Eden), could become one of the year’s most divisive—and also most unforgettable—releases.
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With Trails in the Sky: First Chapter, Falcom decided to return to the origins of the Trails series and give fans one of the best remakes of the year.
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In Hell is Us, Rogue Factor confidently took a risk on a game that aims to subvert the conventions of a genre in need of fresh ideas, delivering a strong campaign, excellent concepts, powerful and challenging themes, and a memorable world that only falters by relying too heavily on a combat system that offers few surprises.
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With a strong narrative focus, GoldFire Studios’ Arctic Awakening feels like a five-episode series with a well-defined arc, aiming to be an event for fans of the genre, but ultimately getting lost in gameplay that’s too passive and dialogues that are more tiring than engaging.
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The big problem with Henry Halfhead is that the endint is strong, but the journey to the conclusion isn’t always consistent, and the message gets lost between attempts at mechanical inventiveness and repetition.
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Swery65 brings us yet another game full of unusual ideas, cinematic references, constant fourth-wall breaks, and an art direction that makes up for the lack of visual polish, but much like the creative director’s earlier projects, Hotel Barcelona works on paper and not much beyond that.
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Hirogami has a good idea that never seems to reach an acceptable level of quality, especially when it introduces a mechanic that deserved more attention and prominence.
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The Knightling is a solid game that fails to stand out due to its simplistic combat system and reliance on side quests that never prove memorable.
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In Shinobi: Art of Vengeance, Joe Musashi’s return is bold, violent, fun, challenging, colorful, and full of personality, held back only by its repetitive level design and uneven checkpoint system.
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Pipistrello and the Cursed Yoyo is a solid metroidvania that introduces a unique weapon which positively impacts both the combat system and the puzzles.
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There is no doubt about the quality of Metal Gear Solid Delta: Snake Eater as a remake of one of the greatest titles ever. And no matter how much praise it deserves, it is impossible to hide a certain disappointment in realizing that this may be the only path forward for Konami’s series.
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Herdling is a contemplative journey that stands out for its visual storytelling and the growing bond between a simple shepherd and his improvised flock, a game that will stay with you not for its gameplay, but for the emotional experience it builds in this relationship between humans and animals.
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