João Canelo
Despite its issues and the introduction of new mechanics and systems that still need refinement, Retro Studios’ return with Metroid Prime 4: Beyond delivers an excellent sequel that could mark the beginning of something bigger.
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After several years in development and facing the risk of cancellation, Routine by Lunar Software finally arrives on PC and Xbox Series with a unique horror experience, born of a lost era yet possessing an impossible-to-ignore charm.
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Marvel Cosmic Invasion is definitely a solid brawler with the DNA we have come to expect from Dotemu productions, but it plays things too safe to become one of the genre’s standout titles.
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R-Type Delta HD Boosted is an excellent and very challenging space shoot ’em up that falls short due to a re-release lacking meaningful extras and improvements, making it essential only for fans.
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Sweaty Chair adopts Master Tingus’ peculiar, comedic, and surreal style to bring this grotesque life cycle to life. Perhaps I am reading too much into it and inferring themes and metaphors that are ultimately meant to be nothing more than absurd, but there is a message, a concrete idea, and an artistic vision that come through clearly in the cinematics connecting the various levels of Tingus Goose.
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The resurgence of the S.T.A.L.K.E.R. series is strong and stands as a demonstration of the faith GSC Game World has always placed in the universe created by the Grygorovych brothers. Making its debut on PlayStation 5, Heart of Chornobyl presents itself as a unique action and survival game.
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Koei Tecmo continues to cautiously expand the mythology of The Legend of Zelda with high-quality spin-offs. Hyrule Warriors: Age of Imprisonment offers a more emotional look at Hyrule’s past without losing what makes this sub-series so special: large-scale action, streamlined and accessible gameplay, and a world waiting to be reclaimed through multiple individual missions.
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Square Enix brings the Erdrick trilogy to a close by revisiting the first Dragon Quest games, adding new narrative moments, improved accessibility, difficulty options, and a better balance between classic design and a touch of modernity, without losing the series’ traditional gameplay.
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Despite its good ideas and a range of systems that aim to add depth to the gameplay, Bounty Star fails to convince with its combat and static direction.
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Tormented Souls II brings a handful of meaningful additions that significantly improve the series’ gameplay, but its lack of innovation and reliance on nostalgia strip away the surprise and charm it might have had five years ago.
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By distancing itself from its origins, the new Painkiller tries to reach a new audience by leaning into an online, co-op experience similar to many other titles in the genre, but it ends up aiming high while offering very little.
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Dotemu and Guard Crush once again surprise with Absolum, a spectacular beat’em up that this time embraces the roguelike format, built around a campaign that unfolds into new areas, includes unique narrative moments, and offers a strong sense of progression unusual for the genre.
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PlatinumGames sought to replicate the success of NieR: Automata and Metal Gear Rising: Revengeance with Ninja Gaiden 4, and when it comes to the combat system, the outcome is positive. However, the game suffers from overly restrictive level design, poor storytelling, and an art direction that leaves much to be desired.
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NeoBards Entertainment and Ryukishi07 have achieved what once seemed impossible with Silent Hill f: an original game worthy of a place in the series’ pantheon.
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Without VR, Alien: Rogue Incursion becomes a more predictable experience, with few spikes of intensity or terror, although it remains largely solid in its adaptation.
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With reworked levels, a few new additions, and improved quality-of-life options, Pac-Man World 2 Re-PAC — the yellow glutton’s platforming adventure — is solid and accessible for all ages, but also safe and largely forgettable.
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With a minimalist yet deeply philosophical approach, Dreams of Another, the new project from Baiyon (PixelJunk Eden), could become one of the year’s most divisive—and also most unforgettable—releases.
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With Trails in the Sky: First Chapter, Falcom decided to return to the origins of the Trails series and give fans one of the best remakes of the year.
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In Hell is Us, Rogue Factor confidently took a risk on a game that aims to subvert the conventions of a genre in need of fresh ideas, delivering a strong campaign, excellent concepts, powerful and challenging themes, and a memorable world that only falters by relying too heavily on a combat system that offers few surprises.
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With a strong narrative focus, GoldFire Studios’ Arctic Awakening feels like a five-episode series with a well-defined arc, aiming to be an event for fans of the genre, but ultimately getting lost in gameplay that’s too passive and dialogues that are more tiring than engaging.
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