Echo Boomer
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Helldivers 2 drops on Xbox as an historic event full of opportunity, in a release also marked by Halo’s debut on the PlayStation ecosystem. A sort of “exchange of goods” within a family and community that continue to grow.
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Drag x Drive is a strange concept built to take advantage of the new Joy-Con capabilities, and while it can still be fun, it has little to offer.
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OFF can be divisive. It’s strange, enigmatic, and a cult classic. Released in 2008 by Mortis Ghost, this RPG Maker title gained fans thanks to its peculiar aesthetic and unsettling atmosphere. But has it aged well?
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Herdling is a contemplative journey that stands out for its visual storytelling and the growing bond between a simple shepherd and his improvised flock, a game that will stay with you not for its gameplay, but for the emotional experience it builds in this relationship between humans and animals.
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Lasting only about an hour, Catto’s Post Office, from In Shambles Studio, aims to take us away from daily stress and onto an island full of adorable cats in a delivery adventure – for better or worse.
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To celebrate Pac-Man’s 45th anniversary, Bandai Namco decided to adapt the famous character to a sci-fi universe with the bold and mysterious vision of Shadow Labyrinth. Unfortunately, no one remembered they also had to think about the gameplay.
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System Shock 2 returns with a fresh look, featuring new high-definition textures and controls adapted to the limitations of gamepads, but the debut of the iconic sequel on consoles is anything but unmissable.
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More compact and linear than the original game, the expansion RoboCop: Rogue City – Unfinished Business aims to deliver a combat-focused experience in a controlled setting, while also trying to expand the story of Alex Murphy and the residents of the OmniTower — but optimisation issues and repetitive gameplay strip Rogue City of its charm and leave us with little.
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After Nidhogg and Flywrench, Messhof brings us Wheel World — a different kind of project, an adventure and bicycle racing game that turned out to be one of the most pleasant surprises of 2025.
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Between video fragments and empty spaces, Dead Take builds a contained, atmospheric experience, with a level of surrealism that softens the dramatic weight of its more serious inspirations.
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Donkey Kong Bananza is a burst of chaos and joy, marking a strong comeback for Nintendo’s once-dormant mascot — now in a game that embraces destruction as a form of expression and turns exploration into an almost therapeutic addiction.
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Wuchang: Fallen Feathers isn’t just another soulslike — it’s a refined take on the genre with its own identity and mechanics that challenge conventions without breaking what works. With a Chinese protagonist, a setting haunted by the fall of the Ming dynasty, and bold progression systems, this is a game that honours its inspirations while daring to soar higher.
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Everdeep Aurora is a good idea that stands out for its visual presentation and charming characters, but it’s rarely fun or engaging as we explore its underground world.
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Tony Hawk’s Pro Skater 3 + 4 works as a sequel to an already excellent remake, playing it safe but delivering exactly what fans were asking for: another Tony Hawk’s Pro Skater for the modern era
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Dune: Awakening might be a solid translation of Dune into the survival game genre, but its nature within that space and all the features that come with it could make for a rather dry adventure for those looking to brave the deserts of Arrakis alone.
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One hero, one arena, nearly endless hordes of monsters, and a range of abilities capable of triggering an epileptic episode – Soulstone Survivors has an unbeatable formula.
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NEOWIZ and Round 8 Studio return to action with Lies of P: Overture, an expansion that introduces new quality-of-life features and a unique area that feels both refreshing and familiar.
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There are exciting moments in Ruffy and the Riverside, an adventure platformer with a copy-and-paste mechanic used to solve clever puzzles, but the lack of variety and depth in how its core mechanic is implemented undermines the game's good intentions.
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A work of art is not defined by perfection, but by the confidence with which it is created, the intent that drives it, and the lasting impression it leaves on those who play, watch, read, or listen. Even if Death Stranding 2: On the Beach didn’t grip me at first as I had hoped, by the end — much like its predecessor — it left me deeply moved and with a strange, immediate sense of longing. Just hours after finishing it, I started it all over again — not out of a need for completion (which I could have continued from my first run), but simply because I still can’t bring myself to leave this world and these characters. To me, this rare kind of involvement — at once interactive, emotional, and philosophical — is what makes video games such a special form of expression.
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The Alters is an extremely ambitious game, rich in compelling ideas and executed brilliantly where it truly matters — particularly in its branching narrative, its encouragement to explore the different personalities of the protagonist, and its promise of a unique journey from player to player, or even upon revisiting. Despite some harder-to-endure barriers, largely due to its attempt to merge too many mechanics, The Alters stands out precisely because of this fusion. The result is a tone that feels intense, claustrophobic, and even philosophical, evoking emotions not unlike those of a horror game — where you never know what’s around the next corner — or a survival experience where you’re surrounded by threats and left with “a single bullet”. There are no monsters here, no locked doors — just a ticking clock and the success of an entire mission in your hands.
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