Echo Boomer
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With a minimalist yet deeply philosophical approach, Dreams of Another, the new project from Baiyon (PixelJunk Eden), could become one of the year’s most divisive—and also most unforgettable—releases.
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In Hell is Us, Rogue Factor confidently took a risk on a game that aims to subvert the conventions of a genre in need of fresh ideas, delivering a strong campaign, excellent concepts, powerful and challenging themes, and a memorable world that only falters by relying too heavily on a combat system that offers few surprises.
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EA Sports FC 26 is finally the football game we’ve been asking for over the past decade, the culmination of years of updates and improvements.
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With a strong narrative focus, GoldFire Studios’ Arctic Awakening feels like a five-episode series with a well-defined arc, aiming to be an event for fans of the genre, but ultimately getting lost in gameplay that’s too passive and dialogues that are more tiring than engaging.
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Beyond its basic, cliché-ridden premise, the parkour-inspired mobility for thrilling escapes and the almost tactical combat for dismembering zombies make Dying Light: The Beast as entertaining as a Sunday afternoon action movie.
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The big problem with Henry Halfhead is that the endint is strong, but the journey to the conclusion isn’t always consistent, and the message gets lost between attempts at mechanical inventiveness and repetition.
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Swery65 brings us yet another game full of unusual ideas, cinematic references, constant fourth-wall breaks, and an art direction that makes up for the lack of visual polish, but much like the creative director’s earlier projects, Hotel Barcelona works on paper and not much beyond that.
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Ghost of Yōtei did something rare for me: it left me so captivated by everything it does well that it’s hard to even recall any truly negative aspects, or think of fixes for the small flaws. At its core, Ghost of Yōtei is the best version of what Sucker Punch could have created for this sequel. And that, in itself, is a huge achievement. A game that took everything great about the original and made it better, while delivering a story that feels more engaging, emotional, and perfectly suited to the potential of this wonderful interactive medium.
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Hirogami has a good idea that never seems to reach an acceptable level of quality, especially when it introduces a mechanic that deserved more attention and prominence.
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After surprising us with the Silent Hill 2 remake, Bloober Team returns to original projects with Cronos: The New Dawn, an attempt built on promising ideas drowned by flawed execution.
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The Knightling is a solid game that fails to stand out due to its simplistic combat system and reliance on side quests that never prove memorable.
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In Shinobi: Art of Vengeance, Joe Musashi’s return is bold, violent, fun, challenging, colorful, and full of personality, held back only by its repetitive level design and uneven checkpoint system.
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The new edition of Kirby and the Forgotten Land for the Nintendo Switch 2 with the Star-Crossed World expansion does not reinvent the adventure of the lovable mascot, but it does include good reasons to return to his world.
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Pipistrello and the Cursed Yoyo is a solid metroidvania that introduces a unique weapon which positively impacts both the combat system and the puzzles.
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There is no doubt about the quality of Metal Gear Solid Delta: Snake Eater as a remake of one of the greatest titles ever. And no matter how much praise it deserves, it is impossible to hide a certain disappointment in realizing that this may be the only path forward for Konami’s series.
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With nearly a decade of development, Lost Soul Aside seems like it deserved a lot more time in the oven. In another context, as an independent project in early access, could have faced less harsh criticism and scrutiny. But with the anticipation built over the years and the community’s desire for a game that, from the trailers, appeared spectacular, polished, and overflowing with passion for the genre, it is unfortunate that it ultimately fails to live up to its ambitions. Updates may arrive, smoothing out some aspects and improving the game, but I fear nothing will change its fundamentally amateur nature.
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Helldivers 2 drops on Xbox as an historic event full of opportunity, in a release also marked by Halo’s debut on the PlayStation ecosystem. A sort of “exchange of goods” within a family and community that continue to grow.
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Drag x Drive is a strange concept built to take advantage of the new Joy-Con capabilities, and while it can still be fun, it has little to offer.
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OFF can be divisive. It’s strange, enigmatic, and a cult classic. Released in 2008 by Mortis Ghost, this RPG Maker title gained fans thanks to its peculiar aesthetic and unsettling atmosphere. But has it aged well?
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Herdling is a contemplative journey that stands out for its visual storytelling and the growing bond between a simple shepherd and his improvised flock, a game that will stay with you not for its gameplay, but for the emotional experience it builds in this relationship between humans and animals.
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