Echo Boomer
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With Dispatch, the team at AdHoc embraces a dialogue-driven choice-based game with light mechanics, elevating the experience through a fantastic superhero story where friendship, redemption and emotions are the strongest superpowers.
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Despite its good ideas and a range of systems that aim to add depth to the gameplay, Bounty Star fails to convince with its combat and static direction.
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Tormented Souls II brings a handful of meaningful additions that significantly improve the series’ gameplay, but its lack of innovation and reliance on nostalgia strip away the surprise and charm it might have had five years ago.
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By distancing itself from its origins, the new Painkiller tries to reach a new audience by leaning into an online, co-op experience similar to many other titles in the genre, but it ends up aiming high while offering very little.
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Digimon Story: Time Stranger sets a new standard for the series by combining a captivating narrative, charismatic creatures and addictive combat, establishing itself as one of the best Digimon RPGs in recent years.
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With a completely revamped look and plenty of new content, Football Manager 2026 has ambitions as high as its potential. But despite being functional and familiar, much like a team at the start of the season, it still isn’t in its final form.
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Pokémon Legends: Z-A is not a mere spin-off of the series, but a glimpse of its future, seizing the opportunity to deliver a fun and solid game that is, above all, the most refreshing and innovative in recent years.
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Dotemu and Guard Crush once again surprise with Absolum, a spectacular beat’em up that this time embraces the roguelike format, built around a campaign that unfolds into new areas, includes unique narrative moments, and offers a strong sense of progression unusual for the genre.
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Mission after mission, The Outer Worlds 2 seems to deliver on its ambitions and on the studio’s vision of offering a confident, solid action RPG, with a few genuinely interesting mechanics. And I’ll admit, there’s a lot to like here, but it started to lost me when, for every good or interesting idea, there are two or three others that makes the game look stuck to the past holding Obsidian back from reaching higher.
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PlatinumGames sought to replicate the success of NieR: Automata and Metal Gear Rising: Revengeance with Ninja Gaiden 4, and when it comes to the combat system, the outcome is positive. However, the game suffers from overly restrictive level design, poor storytelling, and an art direction that leaves much to be desired.
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NeoBards Entertainment and Ryukishi07 have achieved what once seemed impossible with Silent Hill f: an original game worthy of a place in the series’ pantheon.
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Without VR, Alien: Rogue Incursion becomes a more predictable experience, with few spikes of intensity or terror, although it remains largely solid in its adaptation.
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Ignoring its live service nature, Sonic Racing: CrossWorlds is another solid entry in the kart racing genre — a fun, straightforward, and genuinely addictive arcade experience.
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With reworked levels, a few new additions, and improved quality-of-life options, Pac-Man World 2 Re-PAC — the yellow glutton’s platforming adventure — is solid and accessible for all ages, but also safe and largely forgettable.
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With a minimalist yet deeply philosophical approach, Dreams of Another, the new project from Baiyon (PixelJunk Eden), could become one of the year’s most divisive—and also most unforgettable—releases.
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With Trails in the Sky: First Chapter, Falcom decided to return to the origins of the Trails series and give fans one of the best remakes of the year.
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In Hell is Us, Rogue Factor confidently took a risk on a game that aims to subvert the conventions of a genre in need of fresh ideas, delivering a strong campaign, excellent concepts, powerful and challenging themes, and a memorable world that only falters by relying too heavily on a combat system that offers few surprises.
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EA Sports FC 26 is finally the football game we’ve been asking for over the past decade, the culmination of years of updates and improvements.
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With a strong narrative focus, GoldFire Studios’ Arctic Awakening feels like a five-episode series with a well-defined arc, aiming to be an event for fans of the genre, but ultimately getting lost in gameplay that’s too passive and dialogues that are more tiring than engaging.
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Beyond its basic, cliché-ridden premise, the parkour-inspired mobility for thrilling escapes and the almost tactical combat for dismembering zombies make Dying Light: The Beast as entertaining as a Sunday afternoon action movie.
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