Raphael Cano Felix


26 games reviewed
83.1 average score
80 median score
88.5% of games recommended
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Despite the single-trackness, the journey itself is filled with wonderful side characters, colorful enemies and a certain mystery not found in other Zelda games. We can almost explain it as a small resort, a place where we can sit back and recover the forces after the hard fight against Ganon in Breath of the Wild.

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Sep 17, 2019

Astral Chain is a different take on Platinum Games' proven formula, so much so that it still deserves to be given a chance if you're a fan of their previous works. Although the battles never quite reach the same level of finesse and variety as in Bayonetta, there are still a couple of opportunities in the game that are really close. Especially during confrontations with the bigger bosses.

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The question that every Final Fantasy fanatic asks is probably whether it's worth taking on all the extra obstacles, just to experience another epic adventure. As an online role-playing game, it requires a standard monthly subscription and each individual expansion also has its price. Looking past that detail, Final Fantasy XIV: Shadowbringers is yet another excellent game in the series, albeit a little too suited to online gaming to attract exactly all puritans.

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Jul 25, 2019

Despite a couple of necessary compromises, we still find it hard to put down Super Mario Maker 2.

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May 16, 2019

Since we took our first steps in Avalanche Studios' vision of doom, we have found it difficult to put control aside. The combination of open world, mutant freaks and superpowers is far too entertaining, actually well above our expectations. Sure, some routes get reasonably tragic sometimes, but what does it do when the world is otherwise as complete as it is? Along with the eminent control and dynamic battles, it makes Rage 2 one of the most addictive titles of the year so far.

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8 / 10 - Quantum Break
Apr 1, 2016

In the end, the Quantum Break action genre takes a couple of steps further with its specific narrative and its creative combat system - but at the same time a step backwards when it comes to layout. It may not be the big revolution that Remedy was hoping for. The one who gets the gaming medium as accepted as other cultural expressions. But it is at least a convincing first step. Above all, it is further proof that it is possible to create epic and gripping stories as well on a game console as on the big white screen.

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