Lee Mehr
- Star Wars: Knights of the Old Republic
- Splinter Cell: Chaos Theory
- Star Fox 64
Lee Mehr's Reviews
Despite the Xbox version currently lacking the better control scheme (mouse & keyboard) available elsewhere, Strange Horticulture remains an evergreen puzzler from start to finish.
As a series, Hello Neighbor's modus operandi can be seemingly summed up like this: sell a neat concept and then utterly fumble the execution. Hello Engineer sticks to that script, but at least with a dash of panache and actual craftsmanship.
Visai Games' narrative-cooking debut is a special case of over-relying on flavorful spices – music, art design, etc. – to compensate for paltry servings.
An impressively-designed puzzler that'll leave an indelible mark on anyone's cerebral photo album.
Although limited to a fault, TOEM's fusion of earnest charm and breezy adventuring nevertheless makes for a photo-positive experience.
For a puzzle game exploring altered perspectives within its mechanics and themes on a grand scale, Grateful Decay's debut can be considered a limited success.
While Tequila Works' inspiration to explore bullying forms a valuable blueprint, the end result isn't as well-bylt as originally expected.
While it's impossible to paper over certain gameplay missteps, Mundaun nevertheless excels in crafting an authentic interactive folk horror.
Crime Boss: Rockay City is a has-been roguelike mashed together with a has-been FPS that's mostly filled with has-been movie stars.
Crash Team Rumble's different foundation can be N. Sanely fun at points, but annoying live-service elements and design imbalances currently limit its appeal.
Pairing 80s camp and sharp writing with meaningful subtext in its game design, Killer Frequency carves out a special place among modern horror titles.
Some illogical gameplay decisions and presentation fumbles aside, Dramatic Labs crafts an exhilarating Trek story closer in spirit to Rodenberry than Kurtzman.
Humanity's confident blend of abstract visuals and ever-evolving puzzle design make it a fantastic example of the medium.
It should be removed from physical & digital shelves until it can be finished without resorting to banging your skull against sheetrock.
The initial doldrums won’t easily sell everyone – especially with some design drawbacks and an $11.99 price point, but it makes way for a succinctly-designed adventure that plunges further and further into insanity.
Redfall's grocery list of problems, from storytelling to open world design, are so extensive that it seems more humane to drive a stake through this beating heart – if you can find it.
Mia and the Dragon Princess wants to harness the spirit of a B-movie adventure serial, but forgets to have any coherence or fun.
With a new coach in his corner, Kao finds more spring in his step and gives a stronger performance than the main title.
Benedict Fox's phantasmagorical detective work through the minds of the recently-deceased flaunts a wonderful & moody aesthetic, but unpolished gameplay left me nearly as cold as his corpses.
While a scattershot finale and outdated point-n-click mechanics diminish Fran Bow's broader appeal, there are enough positives for adventure fans to appreciate this vividly horrific Wonderland.