Lee Mehr
- Star Wars: Knights of the Old Republic
- Splinter Cell: Chaos Theory
- Star Fox 64
Lee Mehr's Reviews
Need for Speed Heat feels like a hotrod just a few parts shy of reaching its former glory.
If leaden pacing, meddlesome gameplay, and turgid storytelling is Kojima’s way for us to “build bridges” with one another, I’d rather have the wall be ten feet higher.
A police-themed game that feels like a crime existing on a store’s digital shelf.
Leave it to a game focused on Nikola Tesla’s boundless imagination to seldom demonstrate the same kind of inventive spirit.
William Chyr’s passion project is among my favorite first-person puzzlers for its ambitious scope, entrancing visuals, and brain-breaking conundrums.
Afterparty retains Night School’s penchant for good storytelling, but clumsier game design and technical issues leave my enthusiasm—ironically enough—in limbo.
An oftentimes-gorgeous game whose shifts in gameplay focus make way for a dispiriting experience as time goes on.
Where this reboot stumbles can be plainly seen when measuring it in two distinct categories which the original so easily surmounted: its past and its competition.
Pixelopus’ sophomore effort makes me constantly yearn for the painting that could’ve been instead of the painting that is.
KeokeN’s project initially seems destined for the stars but ultimately doesn't break through the stratosphere.
A look inside this polished me-too platformer reveals quality nuances often stuck in limbo.
A lean, exciting conspiracy-thriller whose successes offset some notable faults.
An indispensable example of a middle-market studio’s ambition excelling beyond many of the biggest companies in understated ways.
Radiating with style and effusively chaotic gunplay, Control is in the running for being Remedy’s magnum opus.
Among the upper echelon of Gears entries but sometimes stifled by technical issues.
Bloober Team’s misfire takes interesting liberties with the source material but often forgets the terror at the heart of it.
A special & atmospheric co-op horror game currently impaired by lack of long-term incentives.
An unholy union of procedural generation, non-linear narrative design, and a Jonestown-inspired cult backdrop.
Sagebrush seems spiritually fulfilled to use a fascinating premise for generic byways that do little in demonstrating the dynamics of faith and communal attachment.
Altered Matter’s confection of abstract art, sound, and puzzle design balances increased difficulty with an unspoken delicacy.