Zack Webster


27 games reviewed
67.5 average score
70 median score
44.4% of games recommended
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2.5 / 5.0 - Othercide
Aug 30, 2020

For while at the heart of the game lies a solid combat foundation, its structure seeks to undercut it at every turn. What could have been a taut, captivating experience instead feels like too few ideas stretched too thin.

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Earthblood unfortunately never raises itself above average, ending up as a thoroughly competent beat-’em-up bogged down in less stellar stealth gameplay and rough RPG elements.

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2.5 / 5.0 - Steelrising
Oct 19, 2022

For its first foray into this style of game, Spiders falls into some bad habits that never quite allow for the game to rise to its ambitions, settling into a groove that is at times competent but often uninspiring.

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Oct 17, 2018

Hyakki Castle promises an interesting premise but can deliver on little else besides some pretty loading screen concept art.

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Unscored - The Sinking City
Sep 10, 2019

It's the kind of game that starts with its best foot forward before petering out over the course of ten hours.

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Unscored - Loop Hero
Mar 23, 2021

The game begins with its best foot forward, an under-explained puzzle that’s fun to parse out. But once the puzzle pieces fall into place, the drive to see it to the end starts to fall away too.

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Unscored - Roguebook
Jul 20, 2021

Though the deck-builder is running the risk of being overexposed, Roguebook has enough interesting ideas at play to make it a worthwhile investment of time. It’s not likely to replace Slay the Spire or Monster Train for fans, but it carves out enough of its own niche that I can see it existing side-by-side.

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