Pascal Tekaia
When push comes to shove, there’s just no way to ignore the terrible blow dealt to the game by its one-of-a-kind translation, evident in everything from the philosophical musings of the plot to how character arcs unfold. And if that alone wasn’t the deathblow, then the frustrating and plain unfun balance issues that made me beg for credits certainly did the trick.
I’m a little surprised to write these words, but I daresay that Lies of P is such a masterfully crafted hardcore gothic action RPG that it could even be said to outdo FromSoftware at its own game.
While it addresses many aspects lacking during the franchise’s first outing, the overall experience still misses the high-water mark it aims for, with a glut of gameplay systems and wonky mechanics rearing their ugly heads each time a measure of success is achieved elsewhere. It outpaces its predecessor in terms of quality, to be sure, but not enough to make for an emphatic recommendation.
While some elements didn’t come off as well as planned — world building and narrative fall flat despite obvious attempts to bring them more into the spotlight, for example — the overall package will still go down a treat for Metroidvania fans, and offers plenty to even bring new followers into the fold.
All told, one can do far worse than Oceanhorn for a shot of Zelda nostalgia. The basics are all present and accounted for, and the game offers good presentation values for a ten-hour-or-so stroll down memory lane. It may not quite nail the sense of charm we’ve seen in similar world design or exploration, but it certainly never goes so far in the other direction as to outright disappoint.
Born of Bread is a wildly inventive, charming, and laugh-out-loud funny game with a colorful cast and gorgeous world to explore. Unfortunately, its Paper Mario-inspired combat system quickly becomes such a repetitive chore that it markedly detracts from the overall experience.