Jacob Kavanaugh


55 games reviewed
78.3 average score
80 median score
50.9% of games recommended
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Jan 19, 2021

Lily of the Hollow: Resurrection might be better experienced in its native language. The grammatical errors render it almost impossible to follow as you spend more time compensating for the errors than paying attention to the plot. It’s still visually a pleasing visual novel, but one that won’t leave any meaningful impact.

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Jan 6, 2021

Abyss of the Sacrifice is a strange game because it’s got so many elements I absolutely adore. It’s a story-heavy experience with multiple protagonists and a unique setting but manages to constantly interrupt progression and not take advantage of its own systems. The puzzles are fun, but they were integrated only to hinder the overall pacing. You’ll probably have more fun if you want cute girls starring in a puzzle game instead of thinking about its other elements.

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Dec 18, 2020

Pretty Princess Party is, at its core, an incredibly casual game. It’s a low-stakes and low-effort title that lets the player use their creative potential should they decide to get involved. If you’re a parent looking for a safe title for kids to play to explore their skills and reaction times, this is a solid pick. Otherwise, I don’t really know who’s going to play this game. On a more positive note, It’s got fewer bugs than Cyberpunk 2077.

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Fire Emblem: Shadow Dragon and the Blade of Light provides a look back at the humble beginnings of this SRPG series that continues to find new fans to this day. It shows its age in systems and visuals, but the added options to speed up the experience and save anywhere makes it accessible for non-seasoned retro gamers. This is a game that I’m glad made it to this generation, at least to preserve its official western release.

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7.5 / 10.0 - Cafe Enchante
Nov 24, 2020

Cafe Enchante is one of the slower experiences of an otome romance. On the one hand, it should have used its themes to differentiate itself from other titles, but it doesn’t. Even with this slow burn, fans can still enjoy the familiar beats with a new cast of pretty boys, but I wouldn’t mind some more sparkles and butterflies.

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6.5 / 10.0 - HARDCORE MECHA
Nov 24, 2020

Hardcore Mecha provides you with all the tools needed to scratch that mech action itch. While the main campaign lacks narrative and creativity, the core gameplay is solid, which finds its way into the boss encounters and multiplayer mode. There’s definitely room for quality patches that would improve the experience, but a few hours of fun are packed into this title for mecha fans.

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9 / 10.0 - No More Heroes
Nov 17, 2020

No More Heroes is a game that sounds like it could be fun, and then on closer examination, looks bizarrely empty, full of padding, and shallow in terms of story depth. However, when you actually experience it, you’re left with an experience that experiments with just how much it can employ the concept of “less is more.” It’s got a down to earth yet absurdist narrative that is incredibly rewarding with an extremely cool and satisfying combat system providing an unstoppable feeling.

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No More Heroes 2: Desperate Struggle has some great gameplay moments, even though it misses the mark on what the original did so well. The adventure hosts some great boss fights, a responsive combat system, and an unlockable difficulty mode that makes the entire experience even more enjoyable with the addition of a kick-ass soundtrack. Still, it remains in the shadow of its predecessor. It’s less goofy and more absurd and ends up being a heavy-handed retelling to correct the original’s plot. If this weren’t a sequel, I would have been praising it far more, but it spends most of its time desperately struggling to figure out what its own identity is.

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Nov 12, 2020

Kingdom Hearts: Memory of Melody is an incredibly charming game that finally brings the stellar array of music from the series into the spotlight. Its various options and modes allow any Kingdom Hearts fan to enjoy, but it doesn't completely make up for some of the missing tracks. Still, the memories that these songs hold are represented brilliantly by a competent and addictive rhythm system that you'd be hard-pressed not to love.

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Pokemon Sword and Shield: The Crown Tundra isn’t exactly big on the story, but the way it focuses on exploration encapsulates Pokemon’s pure essence. It’s about exploring new places, making new discoveries, hunting down monumental beings, and doing it all with friends. Combine this with the Isle of Armor, and I feel this DLC is well worth the admission price.

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9 / 10.0 - Iwaihime
Oct 23, 2020

Iwaihime plays the long con with its narrative and convinces readers that it’s not the unique horror thriller they were promised. However, that all changes when it shows its hand, and you are taken through some gripping story scenarios that will send several chills up your spine. This worked well with the game’s presentation, aesthetic, and blend of romance and horror. I couldn’t recommend this more.

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Oct 16, 2020

Re:Turn: One Way Trip is a standout indie horror adventure that absolutely understands atmosphere and pacing. The narrative gets a bit flimsy in some areas due to a lacking supporting cast, but it ends up nailing important gameplay systems that will make you swear to never ever aboard a ghost train in your life.

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Oct 9, 2020

Piofiore: Fated Memories is a game that drips in style and premise, but unfortunately doesn’t really know what to do with it, so it ends up making base appeals to those who like dark, edgy, and more morally questionable entertainment.

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Oct 6, 2020

Robotics;Notes Elite gives us a visual novel experience full of compelling characters, immersive systems, and excellent pacing that rivals the best the genre offers. It’s both dramatic and impactful, and not afraid to have fun with its cast as it balances its story beats expertly.

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Aug 12, 2020

Milky Way Prince: The Vampire Star uses an experimental visual style to tell a story about a topic that is very tough to talk about. While it exceeds in conveying these themes, it feels empty and pushy. All of the actual content in the game is condensed into the first few hours, and then there’s really nothing more to it. I enjoyed the artistic approach and themes, but the execution makes it tough to recommend.

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9.5 / 10.0 - Buried Stars
Aug 11, 2020

Buried Stars came out of nowhere but it has become one of my favorite visual novels of this year. The titles’ fantastic presentation paired with the gripping narrative creates a unique experience within the genre. The localization can seem flat at times, but this is well worth the time of any adventure fan.

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6.5 / 10.0 - Radical Rabbit Stew
Aug 3, 2020

Radical Rabbit Stew is a simple and intuitive puzzle game that is easy to pick up and play for a quick bit of fun. It ends up hitting all the right beats for an intuitive adventure that doesn’t require a massive investment of time from the player. The visual and musical make for the perfect ingredients for this enjoyable experience.

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5.5 / 10.0 - Neversong
Jul 16, 2020

Neversong is an aesthetically pleasing platformer with absolutely killer sound design and overall presentation. The six-hour adventure doesn’t overstay its welcome and is full of clever puzzles and interesting boss encounters. However, if you plan on playing this for the narrative, you’ll discover a decent set up that never pays off.

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8.5 / 10.0 - Collar X Malice
Jul 8, 2020

Collar X Malice is an absolutely fantastic visual novel. It has a strong narrative and a compelling cast of characters to work within its intriguing mystery. The title uses a whole bag of interactive tricks to pull you into its uncertain world, and it works wonders, with the masterful visual style being the icing on the cake.

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8.5 / 10.0 - Death Come True
Jun 30, 2020

Death Come True is an experimental piece of media that tells an incredibly intricate tale, which is only enhanced by the way it chooses to tell its story. The game aims to bridge the gap between visual novels, games, and film so that fans of all three forms of media could enjoy it. The developers did their best with the budget they had access to, but sadly, that came at the cost at some elements being untranslated and a shortened runtime.

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