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Ricky Berg


85 games reviewed
82.2 average score
85 median score
67.1% of games recommended
3.5 / 10.0 - Balan Wonderworld
Apr 7, 2021

Outside of its design, I struggle to find anything praiseworthy about Wonderworld. It is an unfortunate example of inspiration exceeding innovation, and is borderline unplayable on Switch.

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How much you get out of Cindered Shadows will depend largely on what you enjoyed about Three Houses. If you want further exploration of Garreg Mach and Fodlan’s histories, a few new playable characters and classes, new facilities for your main save, and a concentrated dose of Fire Emblem; it does its part and then some. However if you were taken in by the multi-faceted narrative and freer customization of Three Houses, or expecting more on its cast, then you may walk away from Abyss disappointed.

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It’s streets ahead of the existing post-game, and thanks to the better realization of the Wild Area concept, I feel comfortable calling it an improvement on Sword and Shield’s biggest feature. It may not be a game changer, but the Isle of Armor still manages to be both an enjoyable slice of Pokémon and a satisfying taste of more to come.

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Featuring more species to fill your Dex with, new ways to Max Raid, and plenty of legendary encounters; The Crown Tundra compliments its predecessor well and gives fans even more to do in Gen VIII.

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As a more complex genre that also relies on narrative, the improvements to Fire Emblem titles are multiplicative. Things like UI elements, a more streamlined inventory system, customizable skills, support conversations, and even the Weapon Triangle are all absent. Turning back the clock strips away not just iconic gameplay ideas, but gradually gathered quality of life improvements. This leaves a bare framework in their place. This is Fire Emblem through and through, make no mistake. It’s just the absolute minimum of what a Fire Emblem should be.

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