Ash Anderson
Darksiders: Genesis is every bit a Darksiders game as the ones that came before it. The addition of Strife is employed in such a way that it feels natural, rather than forced, and showcases the developer’s ability to build upon the series’ lore instead of ret-conning any of it.
Sometimes the whole is greater than the sum of its parts, bugs or shoddy graphics be damned. But not this time. SGWC is a mess from top to bottom, and even its moments of enjoyment are not worth the head-spinning number of missteps.
Diehard fans of the racing genre will find plenty to love, but for the rest, there’s a chance that GRID will run out of gas a little too soon.
Warsaw has moments of brilliance that left me wondering how a game can have such lofty highs, only to be brought careening down by some truly head-scratching design choices.