Jason Flatt
Eastward is a great game. It’s beautiful, it’s a story well-told, and it’s very fun to play. But for me, the entire experience was tainted by what I quickly and inescapably perceived as racist and sexually exploitative depictions, which is just such a monumental shame of a thing to tarnish an otherwise incredible experience. I mean, this game has an entire virtual RPG video game built into it that you can play. But I simply can’t rate this experience highly with how tarnished my view of it all is. I love playing it, I recommend playing it, but I also insist you judge for yourself these character depictions and whether they meet the standards we should expect from games.
I thoroughly enjoyed my time with Flynn: Son of Crimson. It feels just different enough from its genre brethren with cool unlockable weapons and upgrades and a whole heckin’ dog to fight by your side. It’s nothing special, though, and despite a constant feeling of progression, the game’s basicness eventually wore on me. For fans of action platformers, though, it will be an enjoyable new addition.
Struggling is a very creative and endearing platformer that surprised me with both how much I enjoyed its grotesque universe and how tight its physics-based gameplay is.
While an older entry in the genre, Nuclear Throne is still creative and fun and feels totally fresh in the sea of bullet hells. It has just enough to it to keep you going, though, by comparison to more robust roguelikes, it has the potential to dry up after a while if you’re not mastering it fast enough. Nonetheless, it’s well worth a dive into, especially with its appearance on Xbox Game Pass.
Sonic Colors: Ultimate may not be truly ultimate, but it’s a well worthwhile return to an oft-missed game.
If you’re patient and enjoy this game genre, you can certainly get a lot of fun out of Surgeon Simulator 2. With loads of unlockables, challenges, and basically unlimited levels, its concept is strong, its wit is impressive, and its style is very enjoyable. But if you’re looking for a tight and unstressful experience, either give the potentially less finicky PC version a try or skip this one altogether. However, it is free with Game Pass, so it’s certainly worth giving a shot for yourself if you subscribe to the service.
What Lake was for me was not a peaceful, slow-paced reflection on what matters most in life. Instead, it was an anxious and difficult exercise in letting go of things that don’t bring me joy, even if they might hold other values. And it was a reflection on queer experience and the radicalness of choosing what’s genuinely best for yourself despite others’ expectations. However, while some moments of my time playing was difficult, it was because of how I saw my own ongoing experience through Merrideth’s eyes. And if a game can make me do that through expertly crafted gameplay, a perfect soundtrack, and captivating characters and relationships alone, you can certainly color me impressed.
At the end of the day, Monster Harvest is a good game that a little too closely resembles Stardew Valley and does not execute its Pokèmon-like mechanics cleanly or uniquely enough. Fortunately, it’s mostly visually beautiful with nice music and more than plenty to do.
Twelve Minutes is a truly phenomenal experience hindered only by forgivable a few gameplay bumps and the immense patience it takes to succeed.
If you’re a fan of the base game, then Assassin’s Creed Valhalla: Siege of Paris is more of what you’re already excited about. But it’s a weaker DLC than “Wrath of the Druids,” to be sure, despite higher levels of marketing hype.
Despite the mulligans I wish Mario Golf: Super Rush could take, it’s still a strongly delivered game any fan of party games and party sport simulators in particular can enjoy alone or with friends.
Maneater is the type of game that, as a kid, I would have played at a friend’s house and thought it was so cool but probably have rarely played if I owned it myself. It’s interesting and unique enough of a concept with some gameplay elements that keep it from being just a straightforward game or a straight-up simulator. It’s polished in some regards but rather empty in others—fun for a while, but ultimately, not the most captivating thing on the market.
The Wild at Heart is a lovely game altogether. Its story and characters are just as charming as the gameplay is fun. There are a few nitpicks I can make about sound design and the Spriteling well menu having more tabs than it should need to, but they’re just nitpicks. It’s a touching and sharp game absolutely worth the dive into, especially for Xbox Game Pass members where it is currently available.
Knockout City is, indeed, a knockout. It’s absolutely a blast, and despite some small issues, it’s an entirely creative and sharp concept and execution. I only hope the fun lasts after the initial buzz and free play period dies down.
Miitopia is a simple RPG with a few very unmodern character-creating mechanics. Whether you are charmed by Miis or not is certainly your own prerogative, but the gameplay itself is perfect for beginner RPG players with its focus on relationships between your party members. Longtime RPG players may find a good time in its relative simplicity.
“Wrath of the Druids” is an excellent DLC. It does everything right in setting the new locale apart from its neighbor to the east while delivering a strong new plot and set of characters. Not every new mechanic feels fully realized, but for what they do offer, I enjoyed them and particularly enjoyed the way they played into the greater mythos and context of the game as a whole. If the remainder of Assassin’s Creed Valhall‘s major DLC—and future Assassin’s Creed stories, for that matter—follow suit, I’ll be very glad for it.
New Pokémon Snap is not perfect, but it is far and away the sequel to the 1999 classic we have all been waiting for. While I wish some pacing issues and nitpicks with what is no longer in the game have influenced my enjoyment, overall, I cannot wait to spend countless more hours perfecting my photography skills and engrossing myself in this absolutely stunning world.
As Yacht Club Games’s first non-Shovel Knight IP, and as a work of individual love and passion developed over many, many years, there has been a ton of hype around Cyber Shadow among lovers of indie platformers. Cyber Shadow does not disappoint. While its simplicity compared to another recent Ninja Gaiden-inspired game may leave you wanting a tad more, the game as it is is challenging, creative, and absolutely a blast to play.
The Unexpected Quest was unexpectedly charming and quite fun to play. Its toybox feel and unique blend of resource management, adventure, and puzzle-solving elements made my time with the game quite fun and enjoyable to look at.
While I have been rather harsh on a many aspects of Rhythm Fighter, overall, I enjoy the game thoroughly and recommend it to enjoyers of rhythm games and roguelikes alike. It’s a creative blending of the game types that isn’t overly complicated in its mechanics despite a steep learning curve for its controls.