Connor Nichols
- Pokemon Super Mystery Dungeon
- Ys VIII: Lacrimosa of Dana
Connor Nichols's Reviews
In conclusion, oOo was an average, middle of the road game. It’s a fun little maze game that tests your speed, offering fun obstacle courses to dodge and deal with, but there really isn’t much worth talking about here. It’s good, basic fun, but after three worlds I felt like I already saw everything there was to see, and got rather bored, since it felt like a bunch of the other sorts of “maze to the goal” games I played in the computer lab during school.
In conclusion, Metagal is an utter mess. Floaty controls and lackluster presentation aside, I still found the weapons to be useful for the type of enemies fought in this game, even if they aren’t nearly as helpful as a Mega Man weapon would be. The boss battles are still fun, when you can get to them, but the game is filled with a ridiculous amount of cheap deaths and obstacles that you’re more likely to die to microscopic spikes over mistiming a jump. Combine that with a trophy set that literally gives up one stage into the game, (you can platinum this whole thing in under 20 minutes, it’s kinda absurd) and you have a game that could have used a lot more polish.
In conclusion, Voxelgram offers a fully functioning and enjoyable take on the Picross 3D formula. It really doesn’t do much besides offer a new set of puzzles to take up in the absence of Jupiter’s offerings, but considering how much 2D picross-esque games have been milked on the Switch eShop as of late, it’s very nice to see the other side of the formula given some love, and while Voxelgram still has some clunky controls and doesn’t bother to add much new or do anything to the formula, it still was a fun puzzler and will definitely fill the Picross 3D void in your heart.
In conclusion, my feelings on Electric Super Joy are pretty much the same as they were back in 2015: It’s a super solid yet challenging platformer with plenty of replay value, thanks to the bonus content, collectibles, and in-game achievements to unlock, and since this one isn’t the censored one from the Wii U days, this is pretty much on par with the Steam version, so you have a really good port of a fun platformer to enjoy.
For now, 140 just felt average, middle of the road. It all works well, but feels like stuff I’ve seen done a thousand times before, but better, with games such as Kuso having simplicity while also being a lot more polished and charming. Not a bad pick for a platformer, but not a unique one either.
My only main gripes come from the map spites remaining mobile-esque no matter what you do, along with the lack of any options to outright skip the enemy turns like in modern Fire Emblem titles, or an art gallery/history section. Besides that, these games are very enjoyable and well worth your time. Strategy fans waiting for a new fix, it has arrived in the form of Langrisser I & II.
At the end of the day, the game is still very barebones and doesn’t offer much in terms of variety. Considering how clunky Access feels to control thanks to the DS4 touchpad and buttons, you’re also better off buying this game on a touch-compatible device if you have that option, and once you beat all the puzzles, there’s really little reason to go back, since the platinum unlocks after you do them all. For $5, it’s fine, but you’d probably enjoy a brainteaser like this a bit more elsewhere.
Newcomers and fans of metroidvania titles, or the old days of going through games like the original Metroid without a guide and finding your own path need to owe it to themselves to check this adventure out at all cost. Either through the physical bundle with 2, or the standalone $15 eShop method, this is a no brainer pickup, and is in all honesty, probably my new favorite metroidvania to ever grace this earth. Do not miss out on this adventure of a lifetime, and I do hope when I spend more time with 2, that lives up equally as well!
While it doesn’t add as much as ST did, if you’re like me and only played Late, or never played any prior versions of the game, then this is still absolutely the one to go with, and is one that’s fairly fun to pick up and learn too, thanks to the crazy in-depth tutorial and huge gallery of content to unlock. Just don’t expect much of a bump up of content if you played ST previously, especially on PS3 or Vita.
In conclusion, Salamander/Life Force is as still as outstanding of a shooter as it has ever been, and this Arcade Archives release maintains all of that perfectly, even adding more options compared to the version in the Anniversary Collection. Combine that with the inclusion of Japanese Life Force, an oft-forgotten take on Salamander with a new power up system and some balancing tweaks, and you have one of the best Arcade Archive releases to ever exist.
Still, if you like the 16-bit Sonic 2, and especially if you like playing as Knuckles in Sonic 2, then this is still a must-own for platforming fans as it’s a very solid version of the game, and completely eliminates the input lag that plagues the version in Sega Genesis Classics. Definitely worth looking at regardless!
Still, the only thing “new” to this version I can really praise is the endurance mode, ditching the stupid progression system of the original game, but I find the offset mechanic to be a bit too tug-of-war like for my tastes, and as a score chaser it feels a lot less addictive than the original. If you have local friends to play this with or don’t mind waiting for a match, then this is the Puyo game to get for multiplayer, but if you’re a scorechaser like me, you’re better off sticking to the first game for high-score chasing.
In conclusion, Retro Brawler Bundle sets A new gold standard for gaming compilations, taking untranslated Japanese games and just fully translating them from start to finish, while also improving upon every game whenever possible. From a bunch of achievements to unlock, the extra quality of life features, to rock-solid emulation, this is a must-own compilation for fans of Technos, Kunio, or even Double Dragon. (despite only one of the three games here being a must-play, due to the unfortunate lack of DDIII’s Famicom version)
However, the game is still very basic and doesn’t feel offer much that wowed me over compared to the many other twin stick games I’ve played. Combine that with the infuriating fact that if you so much as try to pause, you’ll get booted to the level select menu, and you have a decent shooter that isn’t anything special, but is still a fun ride as it lasts, and definitely a good local co-op afternoon.
While Depixtion still has nothing that drastically makes it better or worse than any other picross game out there, it definitely is one of the more polished ones, and in my opinion, it’s the best picross on Switch that wasn’t made by Jupiter. There isn’t really any bonus modes or anything to really note, just 96 well-made puzzles that work great with the presentation. For the typical $8, that’s all you really need if you want to stick to a good formula.
1917 is a poor example of a vertical shooter. Trying to be a tribute to the games of old, it may look decent, but it certainly doesn’t play nearly as well or as tight as any of the classic games from devs like Psikyo. The strange, excessive blood and gore, poor level design and lackluster powerups make The Alien Invasion a very poor choice for a vertical shooter.
Psikyo Shooting Stars Bravo is another great compilation of Psikyo games, this one being better than the last due to featuring two of the best shooters Psikyo had ever released. Props and praise cannot be said enough for Tengai in particular, which is now available in a physical format for the first time in decades. On the other hand, you also have oddballs like Gunbarich, interesting looks at history such as Samurai Aces, and the weird glimpse into the dark future known as Sengoku Cannon. None of the games here are bad, even if Sengoku Cannon is horribly unbalanced for a shooter, but again, I still really feel like we should have gotten some museum material or some sort of bonus features from this compilation, rather than just a plain game select menu.
Glass Masquerade 2 is a fairly fun puzzler that is exactly what it shows on the tin. It’s a puzzle-piece game where you build an image out of glass shards, and while it has elements of Tangram games, I found this to be a lot more enjoyable and easier to get into than the Tangram game already available on the eShop. The controls work fine, it’s the perfect background game if you’re wanting to binge a lengthy movie or video, and it’s just pure puzzle solving fun.
Code Shifter is unfortunately, a big bag of missed potential. On one side, you have some of the best chiptune remixes to grace any video game, and it’s clear Arc gave it their all to represent each character in their own special way, nailing the crossover aspect in that regard. But on the other hand, the majority of the game sports this absolutely dull art style that honestly feels as if it belonged to another game before Arc characters were thrown in at the later stages of development. Combine that with some confusing design decisions such as the lack of D-Pad support, character themes getting interrupted by bosses, to even the 8-bit minigame lacking so much as stage, music, or CPU select options, and you have a mess of a crossover that barely feels like one, and isn’t even as fully realized as it easily could have been.
Fairy Fencer F is still a pretty decent RPG, containing a lot of the same fun mechanics that make quite a bit of the other Idea Factory RPGs work so well. However, it all comes down to the gameplay loop in the end, and unfortunately, while the combat is great fun and exploration is fine, the repetitive nature of traversing simplistic dungeons over and over again is just a big bore, as even with the boosters and free DLC the game lets you use to power through the story if you so desire, it still feels like you’re just going in boring circles and not doing much of anything, even as you recruit new party members, gain access to alchemy and sidequests, and have lots to do. When it just feels like busy work, it’s tough to recommend this older game over one of IF’s newer RPGS.