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METAGAL - Launch Trailer
Critic Reviews for Metagal
Metagal tries to be a Mega Man homage, but instead comes off as a semi-decent clone with very few original elements. The ability to play as different characters later on is a neat twist, but it doesn't make up for the lack of sound design polish, inconsistent difficulty spikes, and the lackluster choice in specials weapons. For the asking price of $5, however, Metagal may be looking into for scratching a micro-sized Mega-itch.
Metagal is an action-platform game based on several recognizable classic series of previous generations and it does a good job at that, as the game will certainly catch the eyes of that target audience. Where Metagal could have gone further is where it concerns its own ideas, which end up being sidelined in a way that would make this an even better game, were those ideas given more protagonism.
Review in Portuguese | Read full review
If you’re a rabid Mega Man fan, have already played all the main games to death, and are desperate for something to fill that void, Metagal is maybe worth your five bucks. Otherwise, we’d encourage you to save your money and put it towards something that’s more worth your time.
Metagal is a fun platformer. It could do with more content, but what's there is an enjoyable ride with incentive to replay. At $4.99, it's a bargain that's worth checking out if you're a platforming enthusiast or Mega Man fan looking for a little action on the side.
MetaGal is the store-brand version of - any - Mega Man. It has all of the elements from said franchise, but none of the charm - competent, but unremarkable. The pieces are there for a good experience, but the potential is withheld, and the result is a title that's merely serviceable. With the much better-made, and entertaining Mega Man 11 out, there's no need to bother with this one. Like Mighty No.9, it attempts to be a spiritual successor to the classics, but past the retro aesthetics, there is a game that's simply run-of-the-mill.
In conclusion, Metagal is an utter mess. Floaty controls and lackluster presentation aside, I still found the weapons to be useful for the type of enemies fought in this game, even if they aren’t nearly as helpful as a Mega Man weapon would be. The boss battles are still fun, when you can get to them, but the game is filled with a ridiculous amount of cheap deaths and obstacles that you’re more likely to die to microscopic spikes over mistiming a jump. Combine that with a trophy set that literally gives up one stage into the game, (you can platinum this whole thing in under 20 minutes, it’s kinda absurd) and you have a game that could have used a lot more polish.