Fingal Belmont
The droll and shockingly boring game loop is spread far too thin. The level requirements demand the player go and grind with side quests, but that also means having to endure more of the same tired, coma-inducing gameplay. After a while the inane chatter of the characters and the constant hail of bullets become white noise and the game’s basic components become all too apparent.
Babylon’s Fall should’ve been an 11-13 hour action game with a lot of replay value and over the top cutscenes. It should have been an outrageous and addictive action game. This is a free-to-play game but with the greedy audacity to charge people $59.99. If this was free-to-play, then most of its faults would sting slightly less, but they would still sting.
The most disappointing aspect of Gunvalkyrie is its tiresome and repetitive gameplay. The unconventional controls can be adapted to, but nobody can adapt to boredom. At around five hours, gamers will see everything Gunvalkyrie has to offer and even then, it will feel like 15 hours.
Fighting waves of boogers could have been fun if the mechanics were refined. The ugly and garish visuals with unappealing characters also might have been tolerable if the gameplay loop wasn’t so repetitive. With some rebalancing and checkpoints before bosses, Popslinger could have been a decent guilty pleasure.
Final Fantasy XIII is one of the weakest Final Fantasy games ever made, but it isn’t without its merits. The only aspect that is legitimately impressive on all fronts is its graphics. Square Enix was unafraid to let the money burn on screen, and every cent is on fire with how much effort was put into making this one of the best looking games of its generation.
Life is Strange: True Colors still feels like a low budget and rushed episodic released adventure game. The premise is not fully realized, and it never reaches its full potential. For a full priced game, there is not enough substance; and the best parts in this package are a short RPG and a decent port of Arkanoid.
Crystal Chronicles is fundamentally broken in its current state. The overall package feels rough and unfinished for a remaster and patching in local co-op won’t fix the dull and boring gameplay or the anemic story.
Battletoads 2020 is for fans of Rick and Morty, and for those who enjoy insufferable hipster humor. The joke is that Rash and the boys are outdated, and the writers constantly reinforce this agenda of theirs; robbing Battletoads of its identity and making it indistinguishable from the endless dreck that oozes from Adult Swim’s sewer.
If this was the “remastered” version of The Eternal Castle, I would hate to see what the original was like. The best thing about this was the marketing gimmick and the music.
The kind of challenge where things are so boring but you keep tuning out, defines the Rack N Ruin experience. It is not a buggy or glitchy mess, and most things work as intended. The problem with Rack N Ruin is that it sets such a low bar for itself and whoever picks it up, that it leaves no impression at all.
This is a very mediocre shooter that plays it too safe and lacks the charm of the originals. There are far better options out there like Blazing Chrome or Gunlord X that will scratch that itch far better and those are priced more fairly than Contra: Operation Galuga.
Alone in the Dark is hopelessly mediocre and rife with technical issues. While the bugs can be addressed, the generic gameplay and confusing story will always hold it back. There should have been some effort to include the original 1992 Alone in the Dark as an unlockable extra to add value to this remake, like how Splatterhouse (2010) had the 16-bit trilogy or how the Medievil remake had the PS1 game as an unlockable.
Welcome to ParadiZe isn’t without its merits. It is an appealing-looking game, ran well on PlayStation 5, and it is mercifully short for what it is. The average gamer could potentially reach the end in under 15 hours, so it won’t feel like work. It is functional, mediocre, forgettable, and can be charitably considered a guilty pleasure.
Unfortunately, The Return also exposes the underlying weaknesses in Part II‘s mechanics, especially when compared to older stealth-action titles like Metal Gear Solid V or even Manhunt on PlayStation 2. Labeling this a “Remaster” is disingenuous, and “Director’s Cut” wouldn’t be accurate either. At best, The Last of Us Part II Remastered qualifies as a “Special Edition.”
The best and most notable Jurassic Park games tend to be management sims since they lean heavily on the core ideas of films and novels. Adapting the movie as generic action platformers was limiting since there was no shortage of them in the 90s. Gamers who are interested in more enjoyable dinosaur-themed retro action games would be better off with Dino Crisis or the Turok titles.
This game has the potential to become an enjoyable video game for kids, with substantial updates such as adding offline modes for a more casual experience and dropping the battle pass scam, like how Chocobo Racing GP did less than a year after it came out. As it stands now, it is merely streamer bait.
There is no shortage of metroidvania games with cute anime girl protagonists. Inti Creates has made a few good ones, but Yohane the Parhelion: BLAZE in the DEEPBLUE is not among them. It is a joyless and mediocre effort on their part.
Detective Pikachu Returns‘ biggest failure isn’t its basic gameplay or sterile presentation; its most heinous blunder is how agonizingly boring it is. Playing this game with children (the target audience) only alienated them. The lack of grit or edge didn’t lure them in and the sorry writing didn’t keep them hooked either.
Night At the Gates of Hell is a mediocre guilty pleasure for desperate horror fans. If you squint your eyes, it kind of resembles something scary, but it’s mostly just absurd and low-effort.
El Paso, Elsewhere is undeniably rough around the edges, but with some additional development time, it has the potential for greatness. In its current state, it feels like a preliminary draft—an approximation of the developer’s vision. Given more time for polish and refinement, El Paso, Elsewhere could indeed evolve into a worthy successor to Max Payne.