As for the future of the God of War franchise, I’m not sure what to expect. Ragnarok leaves a few open threads that provide opportunities for DLC expansions. Kratos found an appropriate and redeeming end that I would hate to see taken away from him to just to continue the series. I’m not confident that Atreus would be the right fit to carry the future of the franchise, at least not without a significant time jump and growth of abilities. But whether or not Santa Monica Studios buts the IP to rest or releases new games will be revealed in time.
As strong as the source material is, Alien games just statistically don’t manage to deliver. It wasn’t until the second chapter when I was fighting off androids that I started to have a little bit of fun. But to be frank, that was the most disappointing part of all. I was looking forward to enjoying an Aliens game, but the only time I really enjoyed myself was when the game looked the least like Aliens.
Arkane wants players to discover Deathloop as Colt does. The final product is an incredible experience that feels like a matured Borderlands with a massive helping of class and supernatural powers. I’m yet undecided as to whether or not this has dethroned Dishonored, but I will be coming back to Deathloop for many cycles to come.
Regardless of whether or not I return to play Little Nightmares II again, it was one hell of a ride that I won’t soon forget. It had my attention from start to finish and was perfect through and through. The atmosphere, story surprises, and tense moments kept me up playing way too late on a work night and I don’t regret a moment of it.
The music is fun, the story and animation are quirky, and there’s plenty to reminisce with friends over while you’re playing couch co-op. But its nostalgia has tainted our recollection of what Scott Pilgrim vs the World: The Game was and it’s not what we need anymore. If I’ve learned anything from this experience it’s that hipsters, nostalgia, and emo kids are the real villains.
Cyberpunk 2077 is a good game. It’s not the end-all-be-all game that we were promised half a decade ago, but it is still an objectively good game. Despite even my own impatience for its release, I would have rather waited another few months than have seen it get released in its current state. But here we are.
The original version from Greater Than Games exceeds the digital one an all levels. Sure, the physical product is more expensive and definitely doesn’t travel as well as my Steam library, but there’s a magic in the original game that just doesn’t translate to a screen, and I don’t see myself re-installing it any time soon.
I turned 30 this year so maybe I’m just out of touch with what the youngins want. I don’t know. What I do know is that selling an ad for social media influencers under the guise of feel good, earth friendly, “seize the day” quotes and cheesy bios to young consumers in a half-baked game for $40 is an outright unethical move that undermines every ounce of Slide Stars attempted positivity.
For any fans of the Soulslike genre looking for a new addition to their collection, Mortal Shell is worth the time. While there is room for Cold Symmetry to expand upon their ideas here and make improvements, they have absolutely proved their value as creative minds and talented developers.
To be clear, I quite enjoyed Convoy but I enjoyed the PC version far more. I purchased Convoy on Steam after playing the review copy from the publisher and had a much better experience. Convoy still presents a challenge in its PC form, but it’s the challenge that Convoy Games intended players to experience.