Christopher Livingston
A charming space sandbox that will keep you busy and entertained for hours.
A tense and spooky strategy roguelike that's as satisfying as it is harrowing.
A great setting, a good story, and more dialogue-based solutions than the base game provides.
Beautiful as you could ask for, especially in VR, but exhaustingly repetitive.
Beautiful as you could ask for, especially in VR, but exhaustingly repetitive.
Lovely and challenging with enjoyable crafting and survival elements, but poor river controls make it harsher than it should be.
With more pronounced effects than the first expansion, Snowfall adds new challenges and complexity.
A big 'ol chunk of game with a lot of things to do, and just as importantly, new ways to do them.
New toys and strong characters freshen up the Creed formula, but only for a while.
Rebel Galaxy's combat can be a lot of fun, but there's little depth and a lot of repetition.
A complex, challenging, and grimly satisfying simulator.
As a pure enhancement, though, After Dark does the job nicely. The new options for dedicated lanes in roads are great, the new buildings are enjoyable and useful, and the leisure and tourism areas give you some fun new things to focus on.
Satisfying car combat and a beautiful wasteland mostly make up for repetitive melee combat and lackluster story.
Casual and silly yet still tense and exciting. It's a shame there's no online multiplayer.
A solid survival horror experience unfortunately plagued by bugs and control issues.
Occasionally punishing, but still a fun, time-bending, mind-rending platformer.
Visually drab and a bit too taken with its own story, but otherwise a clever and fun exercise in creative problem-solving.
With bad A.I., design issues, and repetitive combat, what there is to enjoy in Hatred quickly fades to black.
Stripped down to arcade basics, it's buggy, bland, and not much fun.
Fun in a simple, almost mindless way, the oceans of Windward are beautiful but not especially deep.