Sharp, multilayered satire that remembers to be a game even as it makes fun of us for playing.
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An ideal gateway into the city management sim, but with too little room for forward-planning.
A straightforward cliché that feels out of place in the new wave of cRPGs.
A technically excellent educational game, but dry for all but maths enthusiasts.
Armikrog's memory puzzles and tenuous humour are a low point in the adventure game renaissance.
An excellent stab at a traditional point-and-click, but with classic problems holding it back.
The best Shadowrun to date, but the series is starting to go grey.
An exceptional collection of puzzles bound by narrative which gets a little ahead of itself.