After all is said, and despite my nitpicks, I was still able to greatly enjoy my time. Banner of the Maid demands brain function and I loved that. It gave me a sense of accomplishment. Word of advice though, pay attention as it’ll alleviate a lot of unneeded rage.
Fairy Tail is one of those games with characters you miss after completion. It’s one of those titles that you connect with because each character is humanized. They’re relatable, and despite their harnessing of magical powers, you can still invest. That’s excellent writing. The grinding aspect of JRPG’s has been streamlined, and you can easily get upwards of 60 hours out of this.
Spongebob: Battle for Bikini Bottom – Rehydrated stands the test of time. Furthermore, I believe it’ll be the Spyro for the new generation
Monster Prom XXL is a delight to experience. The artwork is beautiful, despite some shortcuts taken. What absolutely ended up flooring me though was the writing. Simply hilarious. The music is great, and sort of reminded me of a Beach Boys song. It feels like it was intended to be enjoyed in small bursts, making it ideal on the Nintendo Switch.
Liberated feels incomplete. The writing is poor and never really explores the characters. It never tells you much about them or allows you to get invested. Its a go, go, go game. Not necessarily a bad thing, but we’ve seen examples of this done and still maintaining a good story. Even with nonsensical dialogue, fun gameplay can save it. Unfortunately, neither are here.
Despite some minor nitpicks, I still absolutely loved Bug Fables: The Everlasting Sapling. Bug Fables: An Everlasting Sapling has an aesthetic only rivaled by its inspiration. While I would‘ve loved to have self-aware humor, it didn’t hurt the overall silliness. The game runs flawlessly, and the banter while not laugh out loud hilarious, was still full of under the breath chuckles. Until Paper Mario is released come this July, this is the quintessential paperized adventure.
Streets of Rage 4 is a time machine for the virtual world. Everything it does, it makes sure to infuse the era that saw this franchise truly raise to dominance. The animations are all so fluent, while the hand drawn visuals are really well done. The music fits perfectly with the aesthetic and that heavy bass does a lot to emphasis each punch. This is a game that’s perfect for small hour sessions.
Children of Zodiarcs does well to stand with the heavyweights. It has enough uniqueness to it that you won’t consider it another clone. The banter between characters is excellent. While I enjoyed the orchestrated soundtrack, voice acting was missed. It would have done so much to add to this great game.
One Step from Eden is for those seeking a challenge. It’s for those with quick reflexes, and can think on-the-spot. Every enemy can move quickly. However, in those rare times I’d hit a hot streak, I was doing really well. I think that by lowering cool down rates, it would be immensely helpful. I don’t play games to be frustrated. I want to have fun. This was usually not fun. It’s not all doom and gloom though. The abilities and animations are all well done, but the particle effects do cause a brief freeze. It was never an interruption, just an annoyance. Unfortunately, it’s the over ambitious vision that bogs down the game. Too many abilities, unavoidable attacks that inflict massive damage, and healing is pointless. Enemies eat through it like that, despite there being several opportunities for it. Balance is One Step from Eden’s other weakness. With all this said, I do still think the specific target audience will adore this. They’ll eat this up.
Dead or School is a fun romp for those seeking tight game play. However, don’t expect to be immersed. It’s marred by horrible localization, preventing any investment. The mystery that appears is decent though. Worth keeping in mind that Dead or School will start slow. Unfortunately, it doesn’t do enough for me to comfortably recommend purchasing it at full price
Langrisser is an extremely fun, engaging adventure. The way the story branches into fully fleshed out detours is such a breath of fresh air. I’m tired of games with multiple endings not investing much effort in making each route unique. The actual gameplay is very fun overall and I can see why it inspired several other titles. Langrisser has gotten a lot of criticism for its visuals. It’s robotic. While I would‘ve loved to see pixel-art, I don’t find the aesthetic hurt my experience. And to be frank, I didn’t notice it after a while. The frame rate is mostly stable, unless casting magical spells. On the bright side, you’re able to relish in the death you bring. It will also solve within a second or two. Quick and painless. The illustrations are lovely, and the banter is fun. All in all, I feel like this is well deserved recommendation.
I firmly believe that Destiny Connect: Tick-Tock Travellers was made for children. It was made to be an entry level JRPG. That’s not to say Adults won’t still find the adventure fun. At least, I liked it. I think others will too. The story is truly the highlight and reason alone to play this game. With influences from both Earthbound and Chrono Trigger, Nippon Ichi did a great job seamlessly incorporating elements from both.
Kingdom Rush Frontiers is addictive. Point Blank. The gameplay is super fun, and I loved the level system and the minor customization options available. The lack of a speed up feature is a huge miss. Like I said, most maps last a half hour. Failing at the last minute and having to replay everything just to get to that one spot was tedious. It was frustrating. Music is quite generic, but Kingdom Rush Frontiers quickly became the title to play while listening to podcasts.