Fairy Tail is one of those games with characters you miss after completion. It’s one of those titles that you connect with because each character is humanized. They’re relatable, and despite their harnessing of magical powers, you can still invest. That’s excellent writing. The grinding aspect of JRPG’s has been streamlined, and you can easily get upwards of 60 hours out of this.
Spongebob: Battle for Bikini Bottom – Rehydrated stands the test of time. Furthermore, I believe it’ll be the Spyro for the new generation
Monster Prom XXL is a delight to experience. The artwork is beautiful, despite some shortcuts taken. What absolutely ended up flooring me though was the writing. Simply hilarious. The music is great, and sort of reminded me of a Beach Boys song. It feels like it was intended to be enjoyed in small bursts, making it ideal on the Nintendo Switch.
Liberated feels incomplete. The writing is poor and never really explores the characters. It never tells you much about them or allows you to get invested. Its a go, go, go game. Not necessarily a bad thing, but we’ve seen examples of this done and still maintaining a good story. Even with nonsensical dialogue, fun gameplay can save it. Unfortunately, neither are here.
Despite some minor nitpicks, I still absolutely loved Bug Fables: The Everlasting Sapling. Bug Fables: An Everlasting Sapling has an aesthetic only rivaled by its inspiration. While I would‘ve loved to have self-aware humor, it didn’t hurt the overall silliness. The game runs flawlessly, and the banter while not laugh out loud hilarious, was still full of under the breath chuckles. Until Paper Mario is released come this July, this is the quintessential paperized adventure.
Streets of Rage 4 is a time machine for the virtual world. Everything it does, it makes sure to infuse the era that saw this franchise truly raise to dominance. The animations are all so fluent, while the hand drawn visuals are really well done. The music fits perfectly with the aesthetic and that heavy bass does a lot to emphasis each punch. This is a game that’s perfect for small hour sessions.
Children of Zodiarcs does well to stand with the heavyweights. It has enough uniqueness to it that you won’t consider it another clone. The banter between characters is excellent. While I enjoyed the orchestrated soundtrack, voice acting was missed. It would have done so much to add to this great game.
One Step from Eden is for those seeking a challenge. It’s for those with quick reflexes, and can think on-the-spot. Every enemy can move quickly. However, in those rare times I’d hit a hot streak, I was doing really well. I think that by lowering cool down rates, it would be immensely helpful. I don’t play games to be frustrated. I want to have fun. This was usually not fun. It’s not all doom and gloom though. The abilities and animations are all well done, but the particle effects do cause a brief freeze. It was never an interruption, just an annoyance. Unfortunately, it’s the over ambitious vision that bogs down the game. Too many abilities, unavoidable attacks that inflict massive damage, and healing is pointless. Enemies eat through it like that, despite there being several opportunities for it. Balance is One Step from Eden’s other weakness. With all this said, I do still think the specific target audience will adore this. They’ll eat this up.