Moero Chronicle Hyper
Developer: IDEA Factory
Genres: Adventure, RPG
However, that becomes the least of his problems when he’s tasked with going to the dangerous region of Monstopia. There, Monster Girls have begun rampaging, causing wanton pain and destruction. Have the Monster Girls simply gone mad, or is there an even greater evil afoot…? Find out in this moe-filled dungeon RPG!
- Moe Monsters Moe Problems! Recruit 50 Monster Girls, each with unique skills and traits, to fight for you! You’ll have to wear them out in battle first though!
- Can I Kick It? Build your relationship with each Monster Girl through special events, gift-giving, and even home improvement to increase their powers and abilities!
- Trait Flexin’ Strategize your 5-person party by keeping their Moe Traits in mind – when combined together, you can recover after battle, increase your party’s attack, and more!
Moero Chronicle™ Hyper - Launch Trailer
Moero Chronicle Hyper definitely has an audience, though it's a very niche one. This sort of dungeon crawler can be massively addictive, and it's always good to see someone have the balls to bring a game like this over from Japan uncensored. That being said, there are lots of things wrong with this. Characters designs are lacking; the levelling and skill unlocking systems are flawed; and the story is utterly bland. Many flawed elements, but for the centre of the Venn diagram where "Pervs," "JRPG fans," Etrian Odyssey dungeon crawling fans, all overlap, there are going to be some absolutely overjoyed gamers.
Moero Chronicle is so completely unabashed about its fan service and endless innuendo that it's oddly charming, in its own way. There's absolutely no way that people who don't enjoy fan service for the sake of fan service will get anything out of this game. The dungeon crawling is executed well enough, but it's traditional to a fault. Furthermore, the localisation is so bad that it hurts a lot of the fun nonsense that runs through the script.