Philippa Warr
I associate Agatha Christie with a paciness and lightness of touch. It was there in this game at brief intervals but would then get obscured again as a scene dragged on for too long or you had to hover your mouse over a cigarette someone was holding AND a box of matches AND an ashtray in order to deduce they were a smoker. Eventually it just felt like the interactive elements stopped being a mild diversion and became an obstruction.
Oxenfree was an unexpected delight for me. Atmospheric, beautiful and with the ability to feel real connections between its characters.
Put simply, I'm looking forward to more.
TL;DR: Life Is Strange is really, really good.
Life Is Strange is still a strong candidate for my game of the year but this episode raised a bunch of problems.
Sunset is a wonderfully atmospheric slow burner and a valuable addition to a medium where the predominant approach to conflict is to just give you a big old gun and invite you to get stuck in.
Kalimba is relatively short if you're looking to just rattle through the story mode – I got through the it in a couple of hours – but the longevity comes from the repetition and the desire for that perfect run. I am now going back through the levels trying to get gold on all of them and make my totem pole glorious.
Throughout all of this is the lovely music, the gorgeous artwork and a moving story. That intro sequence brought a lump to my throat, but I wasn't sure whether the game would be able to sustain that ability to be affecting once it became less cinematic. But as the story plays out and I completed tasks I was fed more snippets. The game gradually reveals what's behind the tragedy of the forest and that emotional facet is unspoilt by unforgiving and unadventurous mechanical requirements.
Shelter 2 has a memorable visual identity and a considered soundtrack, but in terms of survival and a rewarding exploration of the space there's just not much there.
With such a light story and relatively sparse worlds the game needed its combat to feel polished in order to shine. Sadly the unwieldy controls mean it's an interesting-looking game which never quite delivers.
The philosophical side of the game won't be for everyone, and you can largely leave it alone or skim the texts if you really don't get on with it. I really enjoyed digging into the archives so I'd recommend giving it a good go, but ultimately it shouldn't get in the way of enjoying the excellent puzzle side of things.
A robust puzzler whose colourful visuals can't mask a lack of personality.
Ultimately, A Story About My Uncle is a pleasant but wobbly experience which only takes a few hours to finish. The checkpointing can be a frustration, the voicework is idiosyncratic, the prettiness can tip over into twee-ness and the story's conclusion lacks punch. In the moments when it finds its feet you get glimpses of a pretty platformer with a great sense of momentum. It's a shame, then, that the way the action and the other elements of the game are integrated keeps stopping that momentum dead.
The enjoyment I have got out of the first month so far has been worth the cost of the game and there's also still plenty to do. I'm only halfway to the level cap and when you hit that you'll get access to things like the 40v40 PvP Warplots which feature customisable and destructible fortresses. It'll be the strength of the updates which will govern whether I'd recommended subscribing long-term, but so far Wildstar is looking great.
Visually stunning but mechanically lacklustre, Valiant Hearts gets in the way of its own storytelling.
Smite is an enjoyable experience and fun to dip into. It was also useful when I wanted to scratch a MOBA itch (which sounds like some horrible ailment) and didn't have the level of concentration I still need for Dota. There's a refreshing exhilaration which comes from being down on the board instead of up in the sky and it might catch an audience who bounced off other MOBAs or found them dull or frustratingly complex.