Nikos Papakonstantinou
With Warhammer 40,000: Space Marine II we can say that Space Marine is now the most successful action series in the Warhammer 40K universe.
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Cyberpunk 2077: Phantom Liberty, along with its accompanying free update, finally completes Cyberpunk 2077 in a form that is much closer to CDPR's original vision for the title.
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Starfield is a commendable attempt by Bethesda to take a step forward, it is improved in every way compared to its previous titles, it is ambitious, sometimes even exciting.
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Baldur's Gate III tries to offer us the feeling that we can only find around a good table, with friends, character sheet, snacks, drinks, havales and colorful dice.
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SpellForce: Conquest of Eo is a special game. On the one hand, it is based on an old, classic recipe, which was abandoned after the breakup of Microprose, the dominance of Heroes of Might and Magic and the strategy RPG philosophy.
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The main problem with Victoria 3 is that while on the surface it appears to have depth, if the player digs deep they discover a monotony and repetition in the gameplay, which kills the replayability of the title.
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Tactical turn-based strategy games' and Warhammer 40K fans will surely love Warhammer 40K: Chaos Gate - Daemonhunters.
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The game is on a solid footing just fails to take the turn one step further
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If the development team manages Age of Empires IV properly and manages to eliminate as many problems as possible, then it is certain that it will have success in its hands for Microsoft.
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Right now, Himankind is a good incentive for Firaxis to make the next Civilization even better than the previous ones.
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King’s Bounty II is trying to be more than just a niche game for a few gamers.
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CD Projekt RED is willing to take an even bigger risk and dare something very different, combining elements that they have proven to know well and elements which they have no previous experience in.
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The series always gave the impression that it was created with only one goal in mind, to entertain the player with its extreme action, without having to worry about anything else, however this does not seem to be the case anymore.
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However, even without VR, the gameplay at its core is balanced and meticulous enough to keep the player busy for a long time.
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Adeptus Mechanicus may not be technically impressive and may not make the PS4 sweat, but the main issue in a strategy game is strategy, and this title does not disappoint.
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The tools that are offered to the player and the level design, give a plethora of approaches that reward patience and ingenuity.
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The gameplay could have been better and the writing of the characters less simplistic, but at its core, XCOM: Chimera Squad achieves what its goal and offers a more satisfying experience to those who are intimidated by the scale and difficulty of a "normal" XCOM.
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DOOM Eternal increases the difficulty significantly, raises the platforming to essential parts of the gameplay and tries to turn the game into something more strategic, but at the same time faster.
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Jedi: Fallen Order is anything but a bad game. It is, however, another missed opportunity for EA since it feels as if they were forced to support something they do not fully believe in.
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It is possible that the veterans of the series who miss Anno 1404 will still be able to bypass the failures of Anno 1800 and enjoy it.
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