Andrew Camac
When I started up Project Songbird, I had to sit through quite a bit of dialogue from the creator trying to justify the game’s existence. Whenever I would load the game up, I’d be asked to rate it or have an aspect explained. I was enjoying the slow build before the “Otherworld” sections, but something just wasn’t quite sitting well with me. I feel that Project Songbird would have been a much stronger title if the creators of the game had more faith in their original design and choices. Instead, it feels like the developer is pleading with you to accept where they had to renege on their original vision, almost mirroring the narrative of the game. Frankly, it just weakens the title even further, a title that could have been something special if you look at its stronger points alone. Between spotty performance, disjointed gameplay, and apologetic dialogue, I couldn’t recommend Project Songbird. It had everything in place to be a hit indie horror title. Instead, it feels like outside factors may have ruined the original vision, which is bleeding through from the second you boot the game up.
If you are looking for a new, or very old, fighter to jump into after all the recent changes in Street Fighter and Tekken, and you want something that will honestly beat you black and blue until you come out the other side feeling like a borderline black belt, Virtua Fighter 5: R.E.V.O World Stage is a pretty tasty package of brutality, as long as you are willing to put the time in. It has more single player content than the game has seen since its original release, but the real focus is still very much on online play. Personally, I am always happy to get my teeth kicked in on Ranked, so I cannot help but recommend this one.
Resident Evil Village Gold Edition is another fantastic package for fans of the franchise and newcomers on the Nintendo Switch 2. It has the “Winters Expansion” from the jump, which contains a compelling and highly replayable Mercenaries mode, as well as a fairly lengthy post-game DLC. This gives you the most bang for your buck when it comes to Resident Evil Village. While in my opinion it’s one of the weaker entries in the franchise, I still believe Resident Evil Village is well worth playing, and I did really enjoy coming back to the game after a couple of years. I would steer away from the third-person mode, though. Performance isn’t quite perfect, but it’s still a great performing title on the Nintendo Switch 2.
FATAL FRAME II: Crimson Butterfly REMAKE has gone the route of the more successful remakes: it keeps everything that made the original game so memorable while adding extra content, changes the visuals, and makes it a little more unique rather than just improving the graphics and calling it a day. It does a great job of not outright replacing the original but offering a new version of it for fans and newcomers alike, alongside a new level of challenge. This is an absolutely phenomenal jumping-in point for people who may have been curious about the series before, but were intimidated by starting with the fourth or fifth entry. It’s still not going to be for everyone, but in this day and age where the survival horror is pulling quite the comeback, FATAL FRAME II: Crimson Butterfly REMAKE is going to once again prove the rule of two remains untouchable.
I’ll be completely transparent with you, dear reader: Resident Evil 7: Biohazard is my favourite Resident Evil title post original Resident Evil 3. To have the complete package, playable in handheld and looking and handling the way that it does, is like a fever dream for me. While I wish Capcom had addressed some minor issues with the game in terms of skippable cutscenes and the like, and maybe offered a cheeky little bonus like the Mercenary mode from a few of the other games, the fact this port gives the full experience with nothing removed in a form I can just pick up and play is already far too enticing an offer for me to do anything other than recommend this game to everyone who will listen. As a game and a port, this version of Resident Evil 7: Biohazard Gold Edition is basically perfect as is. It’s the survival horror that I had been missing since the series took a more action approach, and this port is a solid reminder that 7 still remains undefeated within the franchise as the perfect modern horror.
Resident Evil Requiem is a great game that almost hits the heights of being one of the best in the franchise. Unfortunately, the pacing gets a little too unruly in the latter half of the game, and creates a divide between the two characters and the feelings associated with them. While Grace’s sections encapsulate the true Survival Horror, it only remains grounded as Leon until you reach the Raccoon City section of the game, where all of the horror is stripped away completely, and you don’t get back to Grace for a good few hours. By then, you’ve become numb to the game's horrors and are just fully focused on dishing out pain. I loved Requiem, but I feel it should have been two separate games. Initially, I looked forward to the brief Leon sections, which felt like a nice palette cleanser and broke up the tension nicely, but when the game switches to have more of a Leon focus, it felt a little too close to the uninteresting Resident Evil 6 for me to truly love the game. Requiem is still an amazing experience and highly recommended, but at times feels like there were a few too many cooks in the kitchen for this one.
I wanted to like Tokyo Scramble so much. A Switch 2 exclusive horror with dinosaurs and a generous dose of that sweet, sweet jank is exactly something I can get behind. Trust me, I can somewhat look beyond janky visuals and horrendous sound, but what I can’t get beyond is just how devoid of fun this game is. It’s stiff, awkward, and restricting, much like the undercity in the game, which is the nicest thing I can say about this one. Tokyo Scramble is a scrambled mess of poor choices and bad gameplay, and I couldn’t recommend this one to even the most seasoned horror jank veterans.
The Rumble Fish 2 is a fun fighting game that will definitely click with the old school crowd. It is niche, it is weird, and it feels great to actually play. Once you start running sets with someone, it is hard to complain because the combat really does carry it. That said, the DLC still feels a bit cheeky, and the whole package comes off as pretty dated. It might have made more sense to bundle both games together as a collection and throw in some extra bonuses to really make it worth diving into. As it stands, this Switch 2 port is a fun but pretty barebones experience.
Fighting Force Collection is a curious title. It seems solely aimed at people who enjoyed these titles back when they were released. Neither of them are particular cult classics and while I was happy enough to play both of them again, not enough has been done to bring in a new crowd . I feel the lack of different versions of the games or much in the way of other bonuses really just makes it feel like a bare bones product just thrown out for the few people craving their next retro fix. If you enjoyed the Fighting Force games back in the day and have a hankering for jumping back in, I would say go for it. But in a market full of retro rereleases, Fighting Force Collection doesn’t even scratch the top dogs of the market. Much like the original releases, there isn’t enough here for it to be a true standout.
I am fully aware of my fanboy stance when it comes to Grasshopper Manufacture, and I believe that most people who are fans of their titles have the same stance as me: you either vibe with their titles or you don’t. I would go out on a limb and say Romeo is a Dead Man is one of their easier titles to jump into. Much like No More Heroes, Shadows of the Damned, or Lollipop Chainsaw, it’s a title that cleverly uses addictive combat and gameplay while slowly indoctrinating the Grasshopper way onto the unsuspecting gamer. You’ll get the absolute most out of Romeo is a Dead Man if you’re a fan of Grasshopper Manufacture and Suda51, but even if you are new to the "Sudaverse," you are still presented with an absolutely wild and refreshing AA-feeling title. If you were a gamer around the PlayStation 2, 3, and Xbox 360 era, it will absolutely ring that nostalgia bell. If you always wanted to know why a certain section of gamers go wild for the name Suda51, or you’re like me and have replayed the entire Kill the Past series in sheer anticipation for this one, Romeo is a Dead Man is a great game. It does a fantastic job of reminding gamers that there is a healthy middle ground between "Indie" and "AAA." Long live Suda and the cult of the quirky AA game.
Blood: Refreshed Supply was always a highly anticipated title by the boomer shooter crowd, and it was seemingly an impossible task due to some copyright issues. Now that the proper paperwork has been taken care of, it’s time to rejoice.
Sadly and not so shockingly, Ebola Village isn’t going to be the title that dethrones any of the kings of horror. And looking at it, did any of us really think it would be? There are flashes of good in the game, but for the most part, it just feels like a painfully phoned-in Resident Evil Village clone with a poor excuse for a story and some unintentionally shocking and funny things going on in the rather short run time. I knew I was in for a ride when the game gave me an option to watch a movie. I assumed it was the intro, so I chose to watch it, and the game just opened up my browser and started playing a bizarre live-action short film based on the game, which was oddly hosted on a Resident Evil fan channel on Youtube rather than implemented in the game itself. Whatever strange puzzle-coded apartment you live in, I wouldn’t recommend you leave to venture out to Ebola Village, not even to save your family. Instead, save your money and pick up literally any other bigger-name horror game, and you’ll have a better and more cohesive time. Now, excuse me while I go get hepatitis and try to immunize myself from this series.
I would highly recommend Warhammer 40,000 Rogue Trader, just on PC. I’ve no idea how the other console versions perform but sadly the Switch 2 version takes what is an amazing game, charges full whack for it, doesn’t include any of the DLC (because of course why would they?!), and then riddles it full of poor performance and crashing issues.
Outlaws + Handful of Missions Remaster is yet again another fine Nightdive re-release with all the bells and whistles you would come to expect from them, another diamond in the rough put out for fans of the boomiest and shootiest to get to grips with and this is why we love them. The game wasn’t really on my radar up until release and I can honestly say I fell in love almost instantly with it.
If Terminator 2D: No Fate’s prime objective was to release into the world a game worthy of the legendary Terminator 2: Judgement Day in the style of the games out at the time the film was popular, then the mission was an absolute success. Terminator 2D: No Fate joins Terminator Resistance as games worthy of the first two films in the franchise. While it’s lacking a little too much Arnie and may not have the runtime some would want, I couldn’t have been happier with the title. Despite having finished it at least half a dozen times now, I still find myself being sent back in time and trying to stop Skynet over and over again
Metroid Prime 4: Beyond feels like a representation of where the franchise is in a way, stuck with one foot in the past and one in the present, without a clear direction of where it wants to go. It certainly has some great moments, is enjoyable overall, and is worthy of the franchise name, but several aspects of the game come off shallow. Waiting eight years since the initial announcement hasn't helped establish this title as the definitive next step for Samus either. While not a complete misstep, it isn’t the strongest action-adventure game or what I personally have come to expect from the same series that put out titles like Metroid Fusion and Metroid Prime Remastered. It’s nice to have Samus back, but if there’s a follow-up, next time I’d like a little more Metroid in my Prime.
Kizuna Encounter: Super Tag Battle is a fun though somewhat dated title that, above all else, serves more as a reminder or a history lesson regarding a small niche in the fighting game genre. It’s a fun title with decent quality of life enchancements, but when compared to its kin (be it more modern or from the same era), it feels more like a curiosity than your next fireball-throwing obsession.
It could just be a personal preference thing but I would have enjoyed the game a lot more if it was more of an arena shooter in the vein of Serious Sam rather than a Survivors-like style game, don’t get me wrong it is fun in small doses but lacks a serious bite to keep you invested for longer sessions, visuals and audio hit hard and the low asking price is enough to entice gamers in, you just need to know what you’re getting in to.
R-Type Delta: HD Boosted to me feels like a game laser-focused toward existing fans of the R-Type franchise who may have missed out on it when it first came out. While certainly enjoyable, it isn’t the title I would say would most appeal to newcomers; rather, the value comes from wanting the next challenge in an incredibly challenging series. With a slightly done-up lick of paint, a new soundtrack, and the chance to play this title on newer systems, R-Type Delta: HD Boosted is going to be one for the Shmup masochists to sink their teeth into and for fans of retro to gush over while repeatedly hitting the walls of the stages. It’s good to know going in that this game will kick your teeth in and that progress is going to take time; once you do, you’ll find yourself with a rewarding and infuriating retro shmup that finally has its chance to shine outside of its original PlayStation prison.
It’s a tough title with lineage just oozing out of every pour, but as tough as it is, it feels rewarding every time you play it. You’ll discover new techniques and your preferred route through the game, and if all else fails, just hit up Pacifist Mode and learn to dodge, duck, dip, dive, and dodge!