Andrew Camac
Essential Switch Shmup Action
An okay port of an amazing game
Shovel Knight Dig is a good Shovel Knight title, but it doesn't do anything different than any other roguelike on the market. I think that could be the sticking point for it. The game looks great, plays great, and sounds amazing. It just doesn't reinvent the wheel. With every other game being a roguelike or a deck builder nowadays, the game relies solely on the strength of its source material.
Bayonetta 3 is the best and the worst in the series at the same time. I feel that it manages to reach the highest points of the series yet, but is also paired with some of the lowest. The over-the-top cutscenes and combat have never been better and the gameplay is truly diverse throughout. Unfortunately, the performance, the weak story, and some horrid open-level design really harm the product from what initially on paper could have been the definitive Bayonetta experience. Bayonetta 3 for better or worse is a culmination of everything Platinum has created up to this point. Even on its darkest day, Bayonetta 3 is still a must-play for not only fans of the series but fans of the genre.
I’m happy I got to play Chasm: The Rift. The fact this version is playable out of the box, includes all the content, and even comes with a DOSBOX version of the game, does help you get all the bang out of your buck for this one. As I mentioned it’s certainly a curious title, and you can see very early on why it was called a “Poor Mans Quake”, but the charm of the different levels and the character models do a lot to help carry it further than just being distinctly average. I wouldn’t recommend you jump onto Chasm: The Rift like it’s an essential purchase. It's something to soak up a few hours, without expecting something completely revolutionary. It's more of an rather irritating, yet charming title, with a little splash of something extra at times. Rifts may be a side effect of Quakes, but this one doesn’t leave any lasting damage.
Cultic: Chapter One is quite honestly my favorite horror experience of the year, with some of the finest booming and shooting I've done. In a year that's also presented Turbo Overkill and Metal: Hellsinger, that should show you just how highly I think of the game. I only have two real issues with the game. The similar feel of the levels in nature is one of them. The only other is the episodic nature of the game leaving me I'm chomping at the bit to get Chapter 2, especially after the way this one ends. Aside from those, Cultic: Chapter One is an essential purchase for horror and shooter fans alike. It's up there with the absolute best games of 2022.
A fine distraction but nothing more.
After my initial confusion on the first couple of screens on Faith: Chapter One, I buckled down and embraced the game for all its tension and world-building and found that I couldn't get enough of it. Even while writing this review I'm itching to go back and go through the trinity again to pick at its bones and just get more from it. I want to challenge myself and uncover everything Faith: The Unholy Trinity has to offer. Be it the spooky season or the resurgence of the horror genre but something about Faith: The Unholy Trinity just clicked. If you have a passion for the macabre, you need to play this game. Just have a Bible and a priest handy.
Don’t touch this grass
I loved my time with Serial Cleaners, which clocked in at around 10 hours. It was everything you could expect from a sequel of a game that showed some real promise. The greater lean on narrative and the gritty aesthetic carried the game much further than the original Serial Cleaner, but sadly the core gameplay loop remains mostly unchanged. This is fine initially but wears thin toward the end. If you're a fan of Stealth games and movies such as Pulp Fiction, you'll lap up everything Serial Cleaners has to offer. While it outstayed its welcome, I'd have no qualms about hiring this motley crew for another clean-up.
A perfect slice of 90s pizza pie
Despite feeling like I've been knocking chunks out of The DioField Chronicle in much of my review, I did enjoy my time with the game quite a bit. My enjoyment mainly came from the fun combat hook. It's the poorly slapped-on exploration or the high fantasy by numbers storyline that lets it down. It feels like an experimental title for Square Enix. Should we get a sequel, if they put more of a budget into the outside of combat sections you'd have pure gold on your hands. Sadly, as it stands you've got poorly rendered PS2 silver dropping through your fingers with this one.
Metal: Hellsinger was an adrenaline-fuelled experience that left me with a smile and a sore neck each time I turned the game on. It managed to not only present me with a visceral and focused First Person Shooter, but also my current musical obsession. The gameplay gave me no middle ground in the best way and pushed me to play better with each trial and difficulty setting. Initially, if I couldn’t catch the beat I’d play very poorly, but once it clicked with me I’d find myself headbanging, foot stomping, and playing with all the ferocity of Slayer possessed by Lucifer Morningstar himself. Metal: Hellsinger is quite possibly the game I’ve needed ever since Doom Eternal’s curtains closed and I for one throw the devil horns into the heavens at the prospect of more to come.
Radiant Silvergun is a legendary title for a reason. It's addictive, it rewards your time, and it offers players an experience that initially would seem quite routine at first, but it isn't long until the depth shines through and it has its hooks in you. Treasure is an iconic developer, and with titles like this under their belt, you can see why. It's a perfect blend of home and arcade experience that deserves to stand next to the better-known Ikaruga as an all-time great. It shouldn't just be famous for its price tag.
Offensively Average, Worth a go for fans of the genre only.
SD Gundam Battle Alliance is a good action RPG wrapped in even better Gundam fanservice wrapping paper and served up in a way that makes sharing the treat the best way to experience it. It can be a little grindy, a little cute, and displays some practices that I just can't get behind. Despite that, the core gameplay and fan service are just too good for me to refuse that itch of "one more go".
JoJo's Bizarre Adventure: All-Star Battle R is a much better fighting game than it was on its original release. The various gameplay tweaks and the increase to 60fps on current-gen and PC bring this underrated title to life. Unfortunately lackluster online multiplayer and lack of new characters do knock this down somewhat, but if you haven't already owned the original and are newly into JoJo you'd be downright bizarre to sit this title out.
Arcade Paradise is a fantastic attempt at producing a simulation slash compilation title, but unfortunately has a few failings which stop it from being a World Warrior. The lack of punishment should you choose to neglect the Laundromat gives the game a real half-baked feel. Beyond that, the fact there isn't any representation for key arcade genres such as Fighting Games and Rail Shooters puts a downer on anyone whose arcade experience wasn't dominated by Match 3 puzzle games and Missile Command. Arcade Paradise is still a fun title and is an excellent stepping stone to what could be a true arcade gamer's paradise. It's part simulation, part retro, and full neon-soaked good time. Sadly, it just doesn't simulate the arcade experience I had and at times feels as deep as the shallow end of the shower.
Megaman Battle & Fighters is a recommendation to Megafans who are curious how SNK handled the Megaman license, but I’d recommend waiting for a sale due to the lack of in-game English text.
Thymesia is a great idea, but it feels like it couldn't decide if it wanted to be its own thing or march to the beat of the Souls Drum. This hampers the product, alongside the loose feeling, lack of feedback in combat, and non-appearance of voice acting. In a post-Elden Ring world, we need to be looking at innovative and unique additions to a genre that has seemingly reached its apex. Sadly Thymesia seems to be solely carried by dated and constructive design, alongside an interesting theme.