Matt Purslow
In many ways Battlefield 1 is as strong as the series has ever been - but DICE haven't found a way to truly marry the historical setting with its mechanics in a way that feels satisfying or unique. Still, at least the launch was smooth.
Eidos Montreal applies its signature gameplay touches to Tomb Raider, making for the series's most satisfying balance of combat, exploration, and puzzle solving. Unfortunately these mechanical successes are let down by a journey that fails to deliver a compelling study of Lara's personal shadows.
Strike Vector deserves more. It deserves a selection of inspired game modes. It deserves a collection of well-balanced, strategic weapon unlocks. It deserves a flight school that's more than picture boxes and poor spelling. Because underneath that wrapper of disappointments is a phenomenally cool, brilliantly built game that excites, thrills, and challenges. You won't regret your time spent in Strike Vector's lead-and-gunpowder filled skies, but it won't be long before you're seeking thrills elsewhere.
The low price point means it's not a massive gamble to buy into Five Nights at Freddy's 4, but considering you've likely played the previous three games and have now spent around eight hours keeping homicidal animatronics at bay, there's nothing about this fourth game that begs for you to return. Instead spend the cash on a bag of snacks and some drinks, and watch someone else shriek loudly into a microphone for you.