Tom Phillips
Part adventure game, part construction simulator, Lego Bricktales lays strong foundations for a truer type of Lego experience.
Mario Strikers returns with a stripped back entry for Switch that's ultimately less fun to tackle.
For the most part, the game's film retellings are humourous if simple fun - there's nothing here you can't button mash or Lego brick smash through - and I particularly enjoyed Rise of Skywalker, where that film's often-daft script is well sent-up. After a quick tour, however, the game's open worlds held less pull.
Wrath of the Druids is a meaty expansion which succeeds in taking Valhalla to new shores, even if the path sometimes feels familiar.
Nintendo sketches another warm and colourful Paper Mario adventure, though never traces its full potential.
You can build anything in Minecraft, something this fun dungeon-crawler from Mojang ably proves.
Destiny's uneven final expansion fails to build on The Taken King's advancements.
Lego Star Wars reinvents itself enough to avoid the usual critiques of its gameplay, only to fall short trying to stretch out its story.
Ubisoft handles the hunt for Jack the Ripper with surprising care, but familiar gameplay.
Back when I reviewed Hakkon I remember concluding that it was a memorable if not essential extra journey into the rich world of Dragon Age: Inquisition, and on finishing The Descent I am left feeling much the same. Series fans will enjoy revisiting some of the franchise's origins and likely also enjoy airing their views on the latest major lore additions.
Mechanically you are left with a feeling that there was room for Telltale to - finally - stretch its template a little further than its standard 'side with one character or the other' choices. And if it didn't do so here, with the most open-ended licence going, then it may never. Like all recipes, if you have tried the end result too often then its taste may wear a little thin. But for lapsed Telltale fans or young Minecraft aficionados, Story Mode's opener is an enjoyable first bite.
Returning to Skyhold after playing the DLC I feel like it was an adventure worth taking, if not one that has particularly changed my Dragon Age experience in any meaningful way.
Dawn of Ragnar'k is a generous new course for Valhalla's already enormous feast - but one which earns its place at the table.
Beautiful and brilliant, if a little safe, Deck Nine's new Life is Strange story stands alongside the series' best.
Valhalla is another enormous Assassin's Creed saga, lavishly designed, with its sights set on story direction over narrative choice.
Like its many buried riches, Nintendo's Pikmin series remains a treasure ready to be rediscovered.
This tale of two brothers marks a more intimate and accomplished return for a studio keen to tackle tough issues with honest characters.
A new spin on the series sees Next Level Games serve up character and charm in abundance.
Playtonic tightens up its nostalgic take on platforming and turns its eyes to the future.
Colossal in size, lavish in scope, Odyssey feels like a series landmark and Ubisoft's biggest ever game.