Luke Albiges
Banana Mania stands as a feature-packed reminder that 'simple' and 'easy' are not nearly as interchangeable as a lot of people might think.
Fans of the toy line will likely find stunning digital recreations of the cars they love here, whether now or in one of many content updates already on the cards, along with a generally competent racer to use them in. Still, said fans may find that the dedication to the brand here elevates the experience to a degree, although those with less love for Hot Wheels in general might just see this passable racer as more of a slightly cynical vessel through which to peddle pretend toy cars for the next few years. Shiny and on-brand, but nothing particularly special, honestly.
There's no doubt in my mind that Sable is a game that will work best when experienced as a personal, non-thorough Gliding that comes to a natural end long before any rot has a chance to set in. But with so many incentives (both in and around the game) for trawling every sandy inch of the world in search of worms, badges, and whatever else, the mixed messages Sable sends are probably going to lead to a lot of people playing in a way that actually works to the game's detriment.
A cosmic rock voyage of self-discovery that doesn't folk about, The Artful Escape is a truly unique experience and a feast for the senses.
Both as a sequel and as a standalone game, Psychonauts 2 is superb.
Hades goes above and beyond what you'd expect from a game like this, resulting in a unique experience that you'll likely still find yourself diving back into long after the completion is wrapped up. Supergiant has an incredible track record, but with Hades, the studio takes its throne alongside the gods of the indie scene.
The Ascent is a beautiful and entertaining action-RPG when everything is working as intended, but those moments are sadly much rarer than they should be. We know the team already has several patches planned so hopefully, a lot of the issues we encountered will be ironed out by the time you dive into the game — I'll be keeping an eye on these updates and will look to update and/or modify this review should things be significantly improved, because I'd have liked to have scored The Ascent higher. Combat is frantic and fun, the world is amazing, and there are some really satisfying abilities to bust out against foes, but you need a hell of a lot of patience to put up with all the technical nonsense going on with the game in its current state.
Outriders is comfortably one of the best games of the year so far, and it's only going to get better as the post-launch polish puts paid to the technical problems that currently hold it back from true greatness.
The Medium is an interesting and enjoyable game, but one let down by some awkward animations that constantly threaten to break the immersion created by an otherwise captivating game world, and those weak stealth sections that Bloober Team can't seem to leave behind. It's very much a one-and-done game — you can easily see everything it has to offer inside of ten hours, so the pricing might be a little questionable for both the quality and quantity of what you get here.
Questionable writing aside, Immortals Fenyx Rising represents a strong start for Ubisoft's new IP. There's plenty more that could be done with the archives of Greek mythology left relatively untouched here — some of which will no doubt be covered in upcoming DLC — but the same format could easily be applied to other pantheons, just as Assassin's Creed uses different iconic time periods as its backdrop each instalment. Mechanics are fast, fluid, and flexible, while visuals are crisp, clean, and colourful, even if the art style might not be to everyone's tastes.
Tony Hawk’s Pro Skater 1 + 2 is a shining example of how to do a remake properly, and sits in stark contrast to the last woeful effort to revisit these classics, Tony Hawk’s Pro Skater HD. Vicarious Visions demonstrates a wonderful understanding of what needs updating and what should be held sacred, even to the point that the team has bitten the bullet and let the lesser stages (yes, of course we mean you, Downhill Jam) stay bad just so the classics can stay superb without laying a finger on any of the layouts.
Lair of the Clockwork God is an exceptional fusion of genres that can't claim to do either individually better than any other game but can certainly claim to do both simultaneously better.
Battletoads was a pleasant surprise for me, and it’s great to see it really lean into the variety angle with so many different kinds of gameplay crammed into such a relatively small package.