Stacey Henley Avatar Image

Stacey Henley

Newcastle upon Tyne
FiveTacey
FiveTacey
FiveTacey
FiveTacey

Favorite Games:
  • Mass Effect 2
  • Crash Bandicoot 3
  • Pokemon HeartGold

48 games reviewed
69.2 average score
70 median score
36.2% of games recommended

Stacey Henley's Reviews

Stacey Henley is the Newcastle born-and-based Editor-in-Chief at TheGamer, and an award winning features writer with experience across written and video content. She won the GGW Award for her feature on the parasocial marketing of Cyberpunk 2077, and has been twice nominated for the GameHers award for Journalism. She specialises in analysis of triple-A trends, cinema, and Taylor Swift.
Are you Stacey Henley? If so, email [email protected] to claim this critic page.

I’m not necessarily a fan of all of the design choices - it’s often both too open ended and too restrictive - but I understand them all, and I wish it was less of an exception to the rule. I can’t fault its narrative, or even its design, despite my disagreements. If someone told me they consider it a perfect game, I wouldn’t have anything besides personal preference to come back at them. But with the fiddly game design likely to block off even more players than the already niche themes, I can’t help but wish a game so focused on socialism could have been more welcoming to the masses.

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Feb 10, 2021

Little Nightmares 2 understands exactly what it wants to be, and mostly pulls it off.

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75 / 100 - Cyber Shadow
Feb 1, 2021

Cyber Shadow isn't the peak of the genre, but it's a shuriken's throw away.

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A simple setlist, but the performance shines thanks to technical ability and showmanship.

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Dec 10, 2020

Carefully crafted puzzles and clues in the story give this game, set on a Polynesian island, the satisfying feel of a journey

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Dec 3, 2020

Investigative reporter Sam Higgs goes back to his home town and becomes entangled in a dark mystery he must solve

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Nov 12, 2020

This warm, strange, endearing puzzle game brings new meaning to an old axiom

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Aug 27, 2020

Tell Me Why offers a much-needed reshaping of the choose your own adventure games, moving away from cliffhangers and dramatic, distinct choices towards a more gentle and meaningful experience. The game features bouts of magic realism, but is most magic in its human moments. All the major choices shape your character's experience more than their actions, and while the first, introductory chapter occasionally feels shallow, later chapters are overflowing with depth.

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