Giuseppe Genga
Stray is a charming 'cat adventure' that succeeds in making us identify with the little feline protagonist and in making us experience its beautiful from the point of view of this agile creature. The interesting story could have had a better ending and some sections are a little too tiring or repetitive, but if you like original and different titles, and especially if you love cats, this is definitely a game to try.
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Tales of Kenzera: ZAU is a good action-platformer with a great emotional impact, but it smacks of a wasted opportunity due to a too light approach to metroidvania mechanics and some problems with the controls. It however remains an enjoyable experience for fans of the genre.
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John Wick Hex tries to put us in the shoes of John Wick, but it succeeds partially in this: while the timeline-based gameplay is great to make us experience all the choices John faces every single second during a fight, we've got too few tactical options. The clunky animations don't help to reproduce the trademark fights choreographies, too.
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Redfall offers satisfying gameplay, with the classic flavor of Arkane games especially when played in co-op thanks to the synergy between the different heroes' powers, but overall it fails to fully convince due to a series of technical problems, dated game design, and an uncompelling plot. Still, it remains a good opportunity for intense online games among friends, hoping that future patches will solve at least part of the problems encountered.
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Bright Memory: Infinite is an interesting production primarily thanks to its combat system, which successfully mixes firearms, melee attacks and the use of powers, aided by an undoubtedly powerful visuals, albeit in a linear and static world. The rambling and quickly forgettable story and the extreme brevity of the experience, though, don't make it easily recommendable to everyone.
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Avatar: Frontiers of Pandora features a lush and visually stunning world with very satisfying tactical combat; unfortunately, the anonymous and forgettable story is unconvincing, while the gameplay is undermined by a problematic mission design that can often make our experience frustrating.
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I Saw Black Clouds feels like a step backward in Wales Interactive's interactive movie efforts. Abrupt scene cuts without any transitions, localization issues, and not-so-good movie direction and photography don't make it live up to the good standards set by The Complex.
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