Bright Memory: Infinite

WeakBright Memory: Infinite header image
63

Top Critic Average

27%

Critics Recommend

Game Informer
7 / 10
GameSpot
6 / 10
Tom's Guide
3 / 5
Nintendo Life
5 / 10
DualShockers
6 / 10
IGN Middle East
6 / 10
TheSixthAxis
5 / 10
IGN Italy
6.9 / 10
Creators: FYQD-Studio, PLAYISM
Release Date: Nov 11, 2021 - PC, Xbox Series X/S, PlayStation 5, Nintendo Switch
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Bright Memory: Infinite Trailers

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Bright Memory: Infinite Release Trailer

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Bright Memory:Infinite Game Charging Night Trailer


Bright Memory: Infinite Screenshots

Critic Reviews for Bright Memory: Infinite

Bright Memory: Infinite is a stupidly written good time spoiled by a way-too-brief runtime and insultingly abrupt ending

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Bright Memory: Infinite offers concise and frenetic thrills, but technical issues and that same brevity hold it back.

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In Bright Memory: Infinite, a brief campaign doesn't keep the game from providing some above-average shooter excitement.

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Bright Memory: Infinite is a short but could-be-much-sweeter shooter, and a hard one to recommend. It's glitchy, it has an incoherent story that ends abruptly, the AI is inconsistent, and the whole thing is over in just about two hours. And yet, in spite of all of that, we still had fun due to its strong core gameplay and frankly, ridiculous story and setpiece moments. For a game made by just one person, it has a really solid foundation and some impressive production values despite the glitches. However, it desperately needs further iteration to be worthy of recommendation for anyone outside of a select few.

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While the length may be an issue, there is a flip side to it. Just as I was starting to tire of the guns and sword combo fest, it was over. It wasn’t long enough for me to get tired of its main selling points: the top-tier graphics and the chaotic combat. The visuals are stunning, granted, but the game takes place more or less across very similar environments, except for the gunfight on the wing of an airplane hurtling toward a black hole – Neil DeGrasse Tyson would pull that scene apart in a second. If the game ran for a further six hours but locked in with the linear locations I’d tire of it before the end. The combat, while being fun and encouraging experimentation, doesn’t have the depth to carry the game for much longer – I’m sure that by hour four I’d completely drop the melee side and just stick to running and gunning, and then it’s no different to most other shooters out there.

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Bright Memory: Infinite offered a good experience, despite the many problems that appeares in the game, whether in terms of a meager story, which does not exceed two hours, or even the level of bad AI, the developers provided us with an enjoyable experience on The level of smooth gameplay and fast movement with visual and sound effects that outperform even games with large budgets, which makes us believe that the upcoming FYQD titles will be much better than this experience and they will overcome the errors that occurred in this title.

Review in Arabic | Read full review

Bright Memory: Infinite is a matured version of the original Bright Memory, stripping away some of that game's excesses for a more put-together experience. That said, the story is still complete insanity (that's barely acknowledged by the characters), and it's clear that this solo production cannot match its boundless ambition.

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Bright Memory: Infinite is negatively affected by a very limited longevity and a marked underlying linearity, but the combat system and the graphic sector significantly rebalance the situation.

Review in Italian | Read full review