Bright Memory: Infinite Reviews
Bright Memory: Infinite is a stupidly written good time spoiled by a way-too-brief runtime and insultingly abrupt ending
Bright Memory: Infinite offers concise and frenetic thrills, but technical issues and that same brevity hold it back.
In Bright Memory: Infinite, a brief campaign doesn't keep the game from providing some above-average shooter excitement.
A short frolic through a stunning apocalypse, with combat that compellingly blends katana strikes and gunfire. Just don't think about the story.
Bright Memory: Infinite is a short but could-be-much-sweeter shooter, and a hard one to recommend. It's glitchy, it has an incoherent story that ends abruptly, the AI is inconsistent, and the whole thing is over in just about two hours. And yet, in spite of all of that, we still had fun due to its strong core gameplay and frankly, ridiculous story and setpiece moments. For a game made by just one person, it has a really solid foundation and some impressive production values despite the glitches. However, it desperately needs further iteration to be worthy of recommendation for anyone outside of a select few.
While the length may be an issue, there is a flip side to it. Just as I was starting to tire of the guns and sword combo fest, it was over. It wasn’t long enough for me to get tired of its main selling points: the top-tier graphics and the chaotic combat. The visuals are stunning, granted, but the game takes place more or less across very similar environments, except for the gunfight on the wing of an airplane hurtling toward a black hole – Neil DeGrasse Tyson would pull that scene apart in a second. If the game ran for a further six hours but locked in with the linear locations I’d tire of it before the end. The combat, while being fun and encouraging experimentation, doesn’t have the depth to carry the game for much longer – I’m sure that by hour four I’d completely drop the melee side and just stick to running and gunning, and then it’s no different to most other shooters out there.
Bright Memory: Infinite offered a good experience, despite the many problems that appeares in the game, whether in terms of a meager story, which does not exceed two hours, or even the level of bad AI, the developers provided us with an enjoyable experience on The level of smooth gameplay and fast movement with visual and sound effects that outperform even games with large budgets, which makes us believe that the upcoming FYQD titles will be much better than this experience and they will overcome the errors that occurred in this title.
Review in Arabic | Read full review
Bright Memory: Infinite is negatively affected by a very limited longevity and a marked underlying linearity, but the combat system and the graphic sector significantly rebalance the situation.
Review in Italian | Read full review
Bright Memory: Infinite is a matured version of the original Bright Memory, stripping away some of that game's excesses for a more put-together experience. That said, the story is still complete insanity (that's barely acknowledged by the characters), and it's clear that this solo production cannot match its boundless ambition.
Bright Memory Infinite gets in its own way, and occasionally takes the focus off of its strongest quality: the core mechanics. I wish that Infinite was just a full extension of the action-packed prologue and was a little more polished, as it would be easier to recommend. If you can deal with that headache, you might like it.
Bright Memory: Infinite feels like a tech demo someone made just to prove they could do it. It’s not a bad game, in fact it looks and feels great to play. It just doesn’t feel like a completed game, as you will reach the credits before the 2 hour mark. Sure, short games aren’t a bad thing, hell Journey was awesome. However, as I completed BM: Infinite, it left me feeling rather confused at what just happened and why it just abruptly stopped. The length is made a bigger issue by the lack of nuance in all the other aspects of the game. Lots of flash and sizzle, with no lasting impression and very little depth. It’s a bummer really, because with just a little more time paid to the story, characters, extending the game just a few more hours, and adding some location variation, this could have been so much more. I commend the developer for putting together a good looking game with solid combat, but it’s hard to recommend shelling out money to play this.
Bright Memory: Infinite is a promising new entry from a small studio, with visuals and a gameplay loop that give it the opportunity to sit alongside some of the heavy hitters in the genre. While it's lacking in a few elements that could carry it through to greatness, it's also dripping with potential and could be the start of a successful franchise if FYQD-Studio polishes some of the game's foibles. All-in-all, it's a short romp through action-focused levels that's sure to offer any FPS fan a burst of fun and have them feeling like a killing machine in the process.
Bright Memory: Infinite for Nintendo Switch is a perfect example of so called "impossible port" that really isn't worth it.
Review in Russian | Read full review
While it's hard to be too critical, considering the entire project was developed by one person and a small staff, it's also hard to even call this a full game. It's a shame because its graphics rival tentpole AAA productions and there's clear passion to deliver a satisfying gameplay loop. But a lacklustre story and repetitive pacing coupled with unnecessary additions such as the skills make Bright Memory: Infinite an uneven and jarring experience. Perhaps in the near future, given a bigger budget, developer FYQD Studio could make a more fully realised version.
Despite being a jack of all trade (and master of none), Bright Memory: Infinite is still a game both frantic and visually impressive, but it's also very short. Maybe too short.
Review in Italian | Read full review
Bright Memory: Infinite is a shooter that accepts what it is. It feels great, the shooting is sublime, and it is impressive considering the development team behind it. There is a lot here to love and it feels like a shooter from the golden era of the genre. I had a ton of fun and with a low price point entry this is a game that screams to be played. Don’t sleep on this game, it is fast, fun, and truly a technical marvel. Don’t sleep on Shelia’s adventure, just maybe stick to the default outfits.
In the end, Bright Memory: Infinite feels like an advert for a much larger, much more ambitious game and the price tag (around $15 or so), reflects that. Bright Memory: Infinite both absolutely looks and plays the part of a furiously assured shooter with resoundingly empowering combat, it's just a shame that the relatively emaciated amount of content that surrounds its otherwise excellent core makes Bright Memory: Infinite feel much more like a taster for something more ambitious to come rather than anything else.
Bright Memory: Infinite is appealing and technically impressive shooter, that sadly a bit too short and lacks interesting plot or boss fights.
Review in Russian | Read full review
Bright Memory Infinite is still at best a visual tech demo. It's lack of quality of life updates and extremely short play time still makes me wonder if this was the full game to begin with. Still, the gun blasting and blade swinging action is bombastically fun. After all, this game was developed by one person alone. So kudos to Zeng Xian Cheng.
Bright Memory: Infinite offers gameplay that successfully mixes shootings with leveled weapons and hand-to-hand combat, without sacrificing anything on the technical side and on the fluidity of the clashes.
Review in Italian | Read full review