Bright Memory: Infinite
Top Critic Average
Obviously, this is just the beginning of a long journey, and for the first game from a very tiny studio it's a huge success. The enthusiasts did what the players asked for. One can only guess what fate awaits the FYQD studio, but I would not be surprised if in 10 years Bright Memory becomes a huge franchise under the wing of a major publisher.
Bright Memory: Infinite is a stupidly written good time spoiled by a way-too-brief runtime and insultingly abrupt ending
Bright Memory: Infinite offers concise and frenetic thrills, but technical issues and that same brevity hold it back.
Bright Memory Infinite gets in its own way, and occasionally takes the focus off of its strongest quality: the core mechanics. I wish that Infinite was just a full extension of the action-packed prologue and was a little more polished, as it would be easier to recommend. If you can deal with that headache, you might like it.
Bright Memory: Infinite is a matured version of the original Bright Memory, stripping away some of that game's excesses for a more put-together experience. That said, the story is still complete insanity (that's barely acknowledged by the characters), and it's clear that this solo production cannot match its boundless ambition.
A short frolic through a stunning apocalypse, with combat that compellingly blends katana strikes and gunfire. Just don't think about the story.
Bright Memory: Infinite is an incredibly mixed bag. The story is nonsensical and the bosses are a bit disappointing. However, the overall gameplay is immensely satisfying, and the graphics are incredible.
Buoyed by beautiful visuals, great performance, and entertaining exposition, Bright Memory: Infinite still feels like a small part of a complete game.
Bright Memory Infinite is still at best a visual tech demo. It's lack of quality of life updates and extremely short play time still makes me wonder if this was the full game to begin with. Still, the gun blasting and blade swinging action is bombastically fun. After all, this game was developed by one person alone. So kudos to Zeng Xian Cheng.
Bright Memory Infinite is not without flaws, but thanks to the use of a fast and intuitive combat system it keeps the player glued to the screen for the two hours it takes to reach the end credits.
Review in Italian | Read full review
Despite all my problems with Infinite, it’s a game made by a single developer (for the most part) that was amazing looking enough that Xbox wanted to tie it to its then next-gen, now current-gen console. While Infinite isn’t available on Xbox Series yet, it will be, and on PC has some amazing visuals that are worthy of your attention.
Bright Memory Infinite is a disappointing follow-up to a prelude that made its share of promises. It's a shame because a polished expansion on the original concept would have had a certain cult appeal, whereas Infinite feels watered down. It's a pretty game, and best of all it's free for those who lashed out for the prelude, but in the end, it plays like a game that got spooked by its own shadow and is a result of improbable ambition.
Gunplay, swordplay, and force pulls—what more could you want in an action first-person shooter? Bright Memory: Infinite is a passion project developed by a single person, promising cinematic thrills and phenomenal visual design. While the effort is commendable, other aspects end up in suspect quality.
Bright Memory: Infinite suffers when it strays from its amazing gun and melee combat, faulting the otherwise frantic pace of the game with slower sections that feel included for the sake of adding something different.
Bright Memory Infinite brings the ideas of its predecessor to a much more satisfying conclusion and comes within striking distance of many of the games it’s inspired by.
Bright Memory: Infinite looks great, and the combat is fun. Everything else, like its platforming and story, fails to captivate and leads to an overall poor experience.
Albeit wrapped up in a story about a black holes and mystical ancient nonsense stuff.
While Bright Memory: Infinite is the best-looking game I’ve played all year, it’s not the best executed one; but as a product of a one-person team, it is an impressive feat.