Bright Memory: Infinite Reviews
Less a sum of its parts, Bright Memory: Infinite depends heavily on its action and visual quality without delivering a complete experience entirely worthy of the hype.
Bright Memory: Infinite looks incredible for a game from a small development team, and the core sword-and-gun gameplay is fun enough. However, everything surrounding those two elements feel unpolished and poorly thought-out. The incoherent story, the non-combat gameplay mechanics, and general lack of quality control drag down the entire thing. If you're looking for a quick and breezy shooter to tide you over for an afternoon, Infinite might be fun for you. Otherwise, there's nothing here that you can't see in videos that show off its rain-soaked beauty.
Bright Memory: Infinite looks great, and the combat is fun. Everything else, like its platforming and story, fails to captivate and leads to an overall poor experience.
Bright Memory: Infinite is a stupidly written good time spoiled by a way-too-brief runtime and insultingly abrupt ending
Bright Memory: Infinite offers concise and frenetic thrills, but technical issues and that same brevity hold it back.
A short frolic through a stunning apocalypse, with combat that compellingly blends katana strikes and gunfire. Just don't think about the story.
Bright Memory Infinite is still at best a visual tech demo. It's lack of quality of life updates and extremely short play time still makes me wonder if this was the full game to begin with. Still, the gun blasting and blade swinging action is bombastically fun. After all, this game was developed by one person alone. So kudos to Zeng Xian Cheng.
Bright Memory: Infinite has a nascent vision of what it wants to be. And honestly, that vision is kind of good. With the right elements around it, Bright Memory: Infinite’s combat could have shined. Unfortunately, everything else is an incoherent mishmash of undeveloped ideas, lazy design, sloppiness, and technical problems. Even at the budget price of $9.99 I can’t recommend this mess.
For the most part I can overlook a bad story. Hell, I enjoy Call of Duty campaigns from time to time. However, with how thin it already is and with a very anticlimactic ending, I didn’t feel like much was accomplished. Luckily, the gameplay made up for a lot of what was missing story wise. All-in-all I was left with the feeling of wanting more. I want the game to be longer because I want to keep fighting.
Bright Memory Infinite gets in its own way, and occasionally takes the focus off of its strongest quality: the core mechanics. I wish that Infinite was just a full extension of the action-packed prologue and was a little more polished, as it would be easier to recommend. If you can deal with that headache, you might like it.
Buoyed by beautiful visuals, great performance, and entertaining exposition, Bright Memory: Infinite still feels like a small part of a complete game.
Bright Memory Infinite is not without flaws, but thanks to the use of a fast and intuitive combat system it keeps the player glued to the screen for the two hours it takes to reach the end credits.
Review in Italian | Read full review
Bright Memory: Infinite is a matured version of the original Bright Memory, stripping away some of that game's excesses for a more put-together experience. That said, the story is still complete insanity (that's barely acknowledged by the characters), and it's clear that this solo production cannot match its boundless ambition.
Bright Memory Infinite's tight gunplay is simply spread too thin to make up for an otherwise uninspired experience.
Impressive visuals and a combat system that offers a lot of experimentation are the pillars that make Bright Memory: Infinite. While still a shorter experience that most players will beat in a sitting or two, it will give the player an experience more akin to a blockbuster action movie.
Albeit wrapped up in a story about a black holes and mystical ancient nonsense stuff.
Bright Memory Infinite is a disappointing follow-up to a prelude that made its share of promises. It's a shame because a polished expansion on the original concept would have had a certain cult appeal, whereas Infinite feels watered down. It's a pretty game, and best of all it's free for those who lashed out for the prelude, but in the end, it plays like a game that got spooked by its own shadow and is a result of improbable ambition.
Despite all my problems with Infinite, it’s a game made by a single developer (for the most part) that was amazing looking enough that Xbox wanted to tie it to its then next-gen, now current-gen console. While Infinite isn’t available on Xbox Series yet, it will be, and on PC has some amazing visuals that are worthy of your attention.
Bright Memory Infinite brings the ideas of its predecessor to a much more satisfying conclusion and comes within striking distance of many of the games it’s inspired by.