Matt Cox
I like the world and the writing, and I especially like how it can click its heels and conjure up a story – as long as you don’t get bogged down in overlong battles. It’s certainly worth keeping an eye on, and if any of this sounds interesting then an early access visit might well be worth your while.
Christ. What a thing. Monster Train is at least as good as Slay The Spire. You really should try it.
Valorant’s gunplay feels just as weighty and precise as CS:GO’s, with a structure that hits all the same highs and lows. Abilities sometimes let you outsmart people rather than simply outshoot them, and I’m excited about playing in a squad of friendly and coordinated pals. If and when they fall away, though, I expect I will too.
On paper, Crucible was built for me. It’s a MOBA-infused hero shooter with an emphasis on mobility, with a diverse line-up and some interesting new ideas. In reality, I’d rather play any of the many games that grapple with just one of Crucible’s heads, and pulls it off far better. This hydra might be sprawling, but none of it looks healthy.
Runeterra might not be packed with interesting decisions, but it is loaded with charm. It’s nice. It’s soothing. That’s enough.
One of the most captivating games I’ve ever played.
Overall, Chimera Squad is solid.
The characters may be inventive, but everything else is bleeding out on the floor.
We’re in a good place, Dunderlords and I. We’re comfortable, though you’d never have caught me using that word when I started.
Doom Eternal is a lot like the last game, but better.