Crucible
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Critic Reviews for Crucible
Crucible's every-man-for-himself combat and tedious respawn process make this team-based shooter a slog.
Despite some cool heroes and a neat twist on battle royale, Amazon's long-awaited hero shooter wasn't worth the wait.
Crucible has genuinely interesting character movesets, but is dragged down by a lack of combat impact, PvE that turns into a rote chore almost immediately, and sluggish pacing
Crucible attempts to do too many different things with the same limited roster of characters, losing its few strengths in the process.
Crucible in its current form feels uninspired in a lot of ways. While the heroes themselves would fit great into smaller arena matches, throwing sixteen players into an oversized MOBA map sours what makes Crucible unique among other hero shooters.
Beautiful scenery, strong characters, and inventive mechanics give Crucible a solid foundation - one undermined by poor communication between players and from Relentless Studios.
Crucible's world, characters, and gameplay can be a pleasure - but without proper communication, the fun is often cut short.
Bad games have released and been saved after years of updates and patching before, but I don’t see that happening with Crucible. The player base dropped so dramatically and in such a short period of time that I have a feeling Amazon will be pulling the plug sooner rather than later, where it will go on to join the likes of Battleborn, Gigantic, and Paragon.