Wes Playfair
Chaos;Head is bold, powerful, and one of the most thematically interesting visual novels you can read. Despite its substantial flaws, Chaos;Head NOAH is the only way to officially experience Chaos;Head in English, and I highly recommend it.
The current Switch build of No Place for Bravery is so buried under technical problems that you should stay far away. But if and when the problems are fixed? I wasn’t able to see the end of No Place for Bravery, making it difficult to fully evaluate. It certainly has some good pieces: great art, a strong concept, and satisfying combat. Maybe that’s enough for it to be worth a shot. Still, from what I did see, it’s hard not to feel that with a bit more thought and care No Place for Bravery could have been a much better game than it is.
If you enjoy pulp horror, you’ll have a lot of fun with Mothmen 1966. I certainly did. It’s a sharp, well-crafted package that nails the style and aesthetic. Mothmen 1966 doesn’t have a lot of depth or nuance, which may not be to everyone’s taste, but this is very much an intentional choice. And if you’re unfamiliar with pulp, Mothmen 1966 is short and accessible: a great introduction that’s worth giving a shot.
Neon White is slick, exciting, addictive, and most of all, exhilarating fun. Strap on your belts, and get ready to race through heaven and ice some demons because this is one you won’t want to miss.
Soda Crisis serves up a sugary, refreshing can of good old arcade-style fun. Whether you’re in cola withdraw rage or just want to blast baddies and cause chaos, Soda Crisis goes down sweet and satisfying.
Hoa may not offer much gameplay or narrative, but for those willing to savor the relaxed experience, Hoa’s beautiful art and sweeping music can whisk you away for a short, lovely jaunt through a magical world.
Variable Barricade is at its best when it leans into its inner romcom. Driven by a great protagonist and enjoyably quirky love interests, it has no shortage of sweet and funny moments. Unfortunately, the fun parts come with a generous side of tedious and manufactured melodrama. Overall though I still enjoyed Variable Barricade.
Ocean’s Heart is a charming adventure, even if none of its ideas are new. I would have liked a bit more polish and consistency in the mechanics, but Ocean’s Heart’s sense of discovery and whimsical fun was enough that I enjoyed my playthrough.
Henchman Story is a hilarious ride with a real heart to it, and its comic book style and full voice acting make it stand out from the crowd of English language visual novels. It’s an easy recommendation, especially if you’re looking for a change of pace from the usual anime-adjacent fare that visual novels are known for.
Bright Memory: Infinite has a nascent vision of what it wants to be. And honestly, that vision is kind of good. With the right elements around it, Bright Memory: Infinite’s combat could have shined. Unfortunately, everything else is an incoherent mishmash of undeveloped ideas, lazy design, sloppiness, and technical problems. Even at the budget price of $9.99 I can’t recommend this mess.
Love Flute tells an intimate character-driven story that has more to it than you might think. The simulation gameplay lacks depth, but if you like collecting things you might still enjoy it, and if you don’t, you can mostly ignore it. If you’re in the market for a short visual novel I’d recommend giving Love Flute a look.
Olympia Soiree stands out for its nuanced characters, detailed world-building, and ambitious storytelling that thoughtfully tackles difficult subjects. Oh, and the romance is great too! I wish the bad endings and choice system had been more robust and that there was more of the excellent art and music, but these are minor quibbles. If you’re open to a serious story that touches on challenging themes—and want to romance some dashing men along the way—I’d highly recommend Olympia Soiree.
Besides its stylish cutscenes and bold color palette, Fire Tonight has little to offer. The gameplay is simplistic while the characters and story have no chance to develop over the game’s paltry one-hour runtime. Even at the budget price of $5.99, I don’t think Fire Tonight is worth it.
While I have my complaints about the Eternal Cylinder, I'm ultimately glad I played it. It takes a bit to get going, can meander at times, and the storytelling often frustrated me. It also consistently nails the most important moments, and by the time the credits rolled, I realized The Eternal Cylinder had been something special that I’ll remember for a long time. Maybe The Eternal Cylinder isn’t a masterpiece, but it’s an experience unlike anything else--one well worth having despite its flaws.
Parquet unfortunately suffers from a weak protagonist and a sometimes slow story that doesn’t delve as deeply into its transhumanist setting as you might hope. That said, it hits on almost everything else. Well-developed heroines, fun side characters, and meaningful friendship evoke warm feelings, while top-notch production values make the experience a feast for the senses. Parquet is a departure from the usual Yuzusoft romance and might not be their greatest work. Still, I think it’s worth experiencing on its own terms: as a heartwarming story about friendship and finding one’s purpose whose setting offers a welcome change from the usual slice of life experience.
Zengeon catches the eye with stylish art but offers little else. Combat is a sluggish chore, progression feels meaningless, and what little variety comes from the different characters is quickly exhausted. Add in a clunky interface and shaky performance, and there’s not much to recommend Zengeon. If you and a friend have cash to burn, you might be able to eke out a few hours of amusement, but I’d say this is one you’re better off leaving on the shelves.
Sure, if I look closely I can find nits to pick over the course of The Great Ace Attorney Chronicles’ 50-hour adventure—Sholmes occasionally hogs the spotlight, the cases could do more to support divergent reasoning, I would have changed a few details of the ending—but I thoroughly enjoyed every moment of the journey. If you’re a series veteran, Great Ace Attorney builds on everything you know and love with exciting new mechanics and the most ambitious story and characters yet. If you’re new to Ace Attorney, or even adventure games altogether, this is as good a place to start as any. Great Ace Attorney is outstanding in every facet of its design and production, and deftly avoids the problems that can make adventure games inaccessible. The Great Ace Attorney Chronicles is an experience not to be missed, and if you plan to skip it, I can only say one thing: OBJECTION!
Unbound: Worlds Apart is a competent game that, despite its intriguing portal mechanic and charming looks, only occasionally rises to offer more. If you like metroidvanias and think the portals sound interesting, you’ll probably enjoy it. However, it doesn’t quite measure up to the admittedly high standards set by its alternatives.
While Chihiro Himukai Always Walks Away has the seeds of some intriguing ideas, it’s ultimately a straightforward iyashikei experience heavy on sexual content. Still, it stands out as uncommonly thoughtful and kind. If a warm, soothing experience with an emphasis on sexuality appeals to you, I think you will enjoy Chihiro Himukai Walks Away.
Jeanne at the Clocktower has an interesting premise and does some things well. The novel setting is highly detailed while the story is exciting and dramatic. However, the characters and themes lack depth, so the end result feels like an average fantasy anime. In addition, gratuitous and extreme sexual content further detracted from my experience. I would recommend Jeanne at the Clocktower if you like action-heavy fantasy and the type of sexual content it offers. For this demographic, a score of 7/10 would be appropriate. If like me, that’s not your preference, I’d say to wait for a sale before you consider giving it a look.