Andy Johnson
Call of Duty: Modern Warfare III arguably sees the series in something of a holding pattern. It neither completely finishes the solo narrative, nor revolutionises the online experience. Indeed, this release may well be quite unlike what Sledgehammer Games were originally meant to deliver. Established series veterans will grumble about the relative lack of completely new material, but this is another polished continuation for a series which likely has another decade left in it.
Despite these shortcomings of the original game, Kingpin Reloaded could have been a useful historical exercise. It could still get closer to that goal, as Slipgate Ironworks continue to work on the remaster. The studio’s attention is divided, however, as they are surely overburdened with seven other in-development projects. As things stand, this version is very difficult to recommend and will do 3D Realms’ reputation no favours.
With Banishers, Don’t Nod have elevated their craft to a new level. They combine elements from numerous previous games, but always with a new spin on them. They have combined them into a gripping story of life, death, guilt, and responsibility in a novel fantasy setting. Banishers: Ghosts of New Eden is a notably accomplished action game that should not be overlooked.
Wrath: Aeon of Ruin is not the most imaginative retro FPS, but is elevated by its solid fundamentals and often stunning levels.
Classified: France ‘44 transplants familiar turn-based tactics to World War II, to merely adequate effect.
Attractive, eminently playable, and available on the current major platforms, Brothers A Tale of Two Sons Remake is easy to recommend to newcomers. While it provides no stern challenge nor a lengthy campaign, it retains an affecting story which is carried without (comprehensible) dialogue. Those who own the original may think twice about picking up this remake, however. Brothers A Tale of Two Sons Remake adds little that is truly new, outside of a well-executed new coat of paint on top of a thoroughly solid core experience.
Children of the Sun is both less and more than it first appears to be. It is much simpler than the stealth and action games it superficially resembles, but it is also a more complex and sustained puzzle game than its early levels imply. The distorted soundtrack, stylishly glitchy visuals, and lack of substantive story may prove to be turn-offs for some players, but Children of the Sun is an engaging set of thoughtful ballistic challenges, and well worth a look even for those who would not normally seek out a puzzle game.
So many recent shooters have emulated the glory days of the 1990s. These games now hugely outnumber the ones which inspired them to begin with. In this context, a game which instead mines inspiration from the early 2000s is very welcome and Phantom Fury could have been a superb entry in the genre. Sadly, something seems to be very wrong with Slipgate’s design and development process, and much of their game’s potential has been squandered. While this is a fun and occasionally great experience, it could and probably should have been much more.
Leaving aside its connection with its survival horror forebear, Sker Ritual is a very conventional and competent multiplayer zombie shooter. It is at its best with a full team of friends who are prepared for its relentless pace and transparently “gamey” nature. Those looking for a more cerebral experience, or one that satisfies narratively, ought to look elsewhere.