Monster Hunter Rise is a perfect example of what can be done with Switch. It runs incredibly smoothly and only slows down a little when there’s a lot happening all at once, even during a Rampage with a full lobby. It has been some time since I have played World, but Rise looks almost as good. While some textures here and there are a bit rough, I highly doubt you’re going to be inspecting the wall textures with an angry Rathalos chasing you down. Monster Hunter Rise brings a lot of great new features for fans of the franchise while making it more accessible than ever. With the amount of future updates planned I can’t wait to see what Rise can become.
Still, after having aired my own personal opinions on the core gameplay of Dead Cells, there is nonetheless a lot of cool new stuff to see in Fatal Falls. If you love Dead Cells and want to expand your runs into three new zones, fight a new boss, and obtain new weapons, then you can’t go wrong with Fatal Falls.
Digging through the overwhelming amount of information of guns and items and skills can be daunting, but once you get through that Synthetik: Ultimate can be quite an enjoyable game to have. Particularly as a twin stick top down roguelike experience on the go thanks to the portability of Switch.
On top of all this Hades also offers a harder game mode called Hell Mode, which unlocks the pact of punishment from the start of the game and adds five mandatory modifiers to the pact which increases the difficulty considerably from the start, perfect for players seeking to really test their limits. Hades, with its fast-paced and occasionally unforgiving death mechanics, possibly isn’t a game for everyone. However, with its decently low price point and wonderful artwork and story, in combination with the amazingly well designed mechanics, Hades is a gem that’s hard to pass up.