Biomutant has a sizeable number of flaws. It feels as though the developers wanted to incorporate too many great ideas, and as a consequence, left the game unfocused and unfinished. Many players could overlook the weak combat and storytelling, (exploring the expansive world is enjoyable for a time) but the price tag makes the game impossible to recommend on release. $60 is too much for what amounts to an early access indie game.
Paradise Lost is a simple and short game, strengthened by a hauntingly beautiful environment, and weakened by its underdeveloped story. Despite the atrocious animation and movement speed, I enjoyed my time with the game. It would have benefited from a cleaner story, additional bug testing, and the trimming of some game mechanics, but it bodes well for the developers behind the game. Environmental design is crucial to walking simulators, and they clearly know how to create a fascinating environment. I look forward to playing their future games.
Morbid: The Seven Acolytes nails most of the elements of a good Souls-like. Exploring the world and striving to reach that next safe point replicates the feeling of playing a Souls game. The pixelated art style of the game is phenomenal and the music is extraordinary. Unfortunately, the combat needs some polishing before I can wholeheartedly recommend the game. Since last I’ve played, the developers have posted an update with changes to the combat system requested by the community. The implemented changes seem like they may improve the combat significantly and show that the developers are involved and active with their product. With these changes, and more on the way, I feel comfortable in recommending Morbid: The Seven Acolytes to non-squeamish fans of the Souls series.