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Paradise Lost is a simple and short game, strengthened by a hauntingly beautiful environment, and weakened by its underdeveloped story. Despite the atrocious animation and movement speed, I enjoyed my time with the game. It would have benefited from a cleaner story, additional bug testing, and the trimming of some game mechanics, but it bodes well for the developers behind the game. Environmental design is crucial to walking simulators, and they clearly know how to create a fascinating environment. I look forward to playing their future games.
I am glad that I missed out on Scott Pilgrim the first time around because I don’t know if I would have appreciated it as much then, as I do now. Beat ’em up’s are generally not the type of games I enjoy, however Scott Pilgrim vs The World: The Game has probably changed my mind. I am motivated to play more games in this genre.
I have not always been the biggest fan of the Hitman series because I was so bad at the stealth genre. Over time, IO Interactive has done a great job opening up its world. Hitman has now become more accessible while maintaining its challenge. Like always, the game looks and feels great. The controls and different gameplay mechanics are easy to learn for those that are new to the genre. I am really glad that IO Interactive decided to go with a true story mode in Hitman 3. The episodic content was not bad but I think that the last iteration in the series deserved a true storyline. IO Interactive has really shown what their studio is capable of when it comes to graphics, level design, and story. With all of the content included in this package, this is a great place for new players to jump in. I can’t wait to see what they have in store for their 007 game.
Morbid: The Seven Acolytes nails most of the elements of a good Souls-like. Exploring the world and striving to reach that next safe point replicates the feeling of playing a Souls game. The pixelated art style of the game is phenomenal and the music is extraordinary. Unfortunately, the combat needs some polishing before I can wholeheartedly recommend the game. Since last I’ve played, the developers have posted an update with changes to the combat system requested by the community. The implemented changes seem like they may improve the combat significantly and show that the developers are involved and active with their product. With these changes, and more on the way, I feel comfortable in recommending Morbid: The Seven Acolytes to non-squeamish fans of the Souls series.
Despite all these flaws, I still had the urge to return to Immortals. Journeying across a big open world and witnessing Greek legends come to life is enthralling for short bursts of time. That is what kept me intrigued enough to progress through the game: seeing and interacting with the mythological characters I've read about for years. Immortals is bland and frustrating at times, but just interesting enough to be worth a recommendation if you enjoy some light mythology and open world collectathons.
With the addition of new game modes and a quest system, Spellbreak continues to improve on the base game. Proletariat has done a great job at creating a platform for a game. They have left a lot of space for expansion in the future. The art style is beautiful and bright. There are a ton of character skins to unlock but I wish that a single character could be customized with more detail. A lot has gone into the making of Spellbreak and the future is looking bright for this title. We can’t wait to see what comes next.
Overall, Watch Dogs Legion is a ton of fun. There is so much to do and experience in this game and so many different ways to do it. The hacking puzzles are familiar but still fun and sometimes challenging. The real star of this game is the variety of characters you can recruit and the backstories that come with them.