Scott MacDonald
Paradox Error is so concerned with crafting a meta, fourth-wall-breaking experience that it completely neglects the platformer genre’s fundamentals. It is as dull as it is frustrating. Aspects of its design are unnecessarily hostile to the player. There are thousands, if not tens of thousands, of better platformers out there. Aside from a morbid curiosity, there’s little reason to suffer through this one.
A blistering, brutal battle from start to finish, Astalon: Tears of the Earth is not for the fainthearted. It rewards talent and curiosity as frequently as it punishes inability and complacency. It will test your patience, abilities, and resolve, but the journey through the Tower of Serpents is so worth it.
Long Ago: A Puzzle Tale is an accessible, inviting puzzler with a wonderful variety of mechanics that will absolutely test your puzzling skills. It’s a no-brainer for puzzle aficionados, even if everything doesn’t quite come together in the end.
Smelter is a meticulously crafted genre hybrid that almost does everything right. The margin for error with its design is so slim that it might be some kind of gaming miracle. A challenging and captivating experience from start to finish, Smelter is an absolute must play. Here’s hoping this isn’t the last time we see this dichotomous duo.
Kingdom of Arcadia unfortunately does little to elevate itself above the scores of other action platforming games just like it. It fails to take advantage of its setting, which could have resulted in a unique experience or at least something a little less predictable. It’s mildly amusing at best but derivative of everything that has come before it.
Stick Fight: The Game is a case study in simplistic but smart game design. It’s an over the top, bombastic, and raucous fight that will leave you laughing and swearing in equal amounts. Who knew a game with stick figures could be so ridiculously fun?
Can’t Drive This is an absolute riot. It’s ridiculous, over the top, and you’re practically guaranteed to laugh until you can’t breathe. It’s unfortunate that it runs out of gas so quickly, though.
I enjoyed Bob Help Them’s wholesome nature and the action/puzzle/time management dynamic is an interesting idea. Unfortunately, the gameplay is too simplistic for its own good. Every action is performed the exact same way, and the gameplay doesn’t evolve over the course of its thirty-five levels. You’ll do the same thing in level one that you do in level thirty-five. There’s just nothing to spice up the gameplay, and the only real challenge is time management. It’s not a bad way to spend a lunch break, but it’s difficult to not want something more from it.
With more than one hundred levels and a gradual increase in complexity, Room to Grow will definitely keep you busy and satisfy that puzzling itch. A hint system of some kind would be a nice touch to help keep those frustrating moments at bay. It’s a minor complaint for this well-designed puzzler, though. Help me feel smart—or at least a little less dumb—about it.
Habroxia 2 is a solid shooter but with unspectacular levels and bosses. Its mechanics and objectives result in plenty of shooting action, but it’s still missing a key component of the shmup experience. I enjoyed my time with Habroxia 2, and I do recommend that shmup fans check it out; however, hardcore arcade shmup fans might find the experience a little shallow. Still, this sequel fixed many of the original’s mistakes. Here’s hoping that another sequel can address what’s left.
Golden Force is an enjoyable romp, but its steep difficulty and straightforward design prevent it from rising above the trappings of the games that inspired it. It’s definitely worth a look for anyone who enjoys the run ‘n’ gun style of the games of yore, even if it can be controller-throwingly difficult.
Legends of Ethernal is a starting point for an even grander game. All the pieces are in place. The compelling narrative, captivating visuals, and engaging soundtrack all help to create a vivid and living world that’s enjoyable to experience. While the gameplay can lag at times, the aforementioned elements admirably make up for these small deficits. A cliffhanger ending all but ensures the developers have something else planned. Wilfred’s journey has really just begun as the game ends, if that historian in the opening is any indication.
In the Space Invaders Forever collection, Space Invaders Extreme is obviously the star of the show. If you haven’t played it yet, you owe it to yourself to check it out. Arkanoid vs. Space Invaders is a fun inclusion, but its handheld-mode only gameplay isn’t entirely ideal. And while Space Invaders Gigamax 4 SE is an interesting idea on paper, its player requirement and simplistic gameplay make it more appropriate as an occasional party game. You’re unlikely to play this collection forever, but there’s a fair amount of high-quality shooting fun to be had while it lasts.
Picklock’s journey ends after thirteen levels, which is unfortunate because I enjoyed my time with him. He might not have…stolen…my heart, but he did keep me busy for a few fun hours. If you enjoy strategy or heist games, or amorality, then Picklock is certainly worth your time.