Scott MacDonald
Monster Bash has aged surprisingly well, and the HD version helps make the game accessible and preserves its identity. It’s not especially long, but there’s a ton of content here should you choose to seek it out. The developers clearly had a soft spot for this charming little horror game, and it’s not hard to see why. There’s even a new secret level, which is a wonderful addition if you can find it. If you’ve never played a Shareware title or one of Apogee’s early games, this is a great place to start.
Is Ocean’s Heart worth playing? Absolutely. The low difficulty and complexity make it feel like Zelda for beginners, but that’s not necessarily a fault either. It might not reinvent the wheel, but Ocean’s Heart has just enough heart to make it worth it.
Dark Deity is a flawed—but enjoyable—take on the classic Fire Emblem formula. I wish some of its elements weren’t so obtuse and vague, but I still found it impossible to put down. There’s room for a sequel, so hopefully, it won’t be too long before we get a chance to revisit Terrazael.
Absolute Tactics: Daughters of Mercy is a solid entry-level tactical RPG that just needs…more. More enemies, more level variety, and a more compelling story. Newcomers to the genre will find a lot to like here; experts, your mileage may vary.
A Void Hope is a captivating experience with an exemplary presentation but esoteric storytelling. I finished it days ago, and I’m still thinking about it. It’s been a long time since I’ve played a game that so thoroughly creeped me out. It is oppressive, claustrophobic, and chilling. It’s worth playing for that experience alone, even if the unknowable story leaves you answerless.
Picklock’s journey ends after thirteen levels, which is unfortunate because I enjoyed my time with him. He might not have…stolen…my heart, but he did keep me busy for a few fun hours. If you enjoy strategy or heist games, or amorality, then Picklock is certainly worth your time.
Can’t Drive This is an absolute riot. It’s ridiculous, over the top, and you’re practically guaranteed to laugh until you can’t breathe. It’s unfortunate that it runs out of gas so quickly, though.
I enjoyed Bob Help Them’s wholesome nature and the action/puzzle/time management dynamic is an interesting idea. Unfortunately, the gameplay is too simplistic for its own good. Every action is performed the exact same way, and the gameplay doesn’t evolve over the course of its thirty-five levels. You’ll do the same thing in level one that you do in level thirty-five. There’s just nothing to spice up the gameplay, and the only real challenge is time management. It’s not a bad way to spend a lunch break, but it’s difficult to not want something more from it.
Much like its inspiration, Freezer Pops is a one-note experience. We all know the narrative is just a flimsy pretext for getting these guys into ostensibly sexy situations. It only takes a few hours to complete, and there’s little reason to revisit it. It’s kind of a wild ride while it lasts, though.
Spacewing War is a straightforward shmup in a crowded genre. Its Game Boy aesthetic is pleasant, it controls well, and it provides a decent challenge. It just doesn’t have that spark to set it apart from its brethren. It needs a shot of adrenaline and a confidence boost. Still, it’s not a bad way to spend an afternoon if you need to scratch that shmup itch.
Mina & Michi is undeniably cute, but that’s simply not enough. After the charm wears off, its gameplay is just too basic. It might be a good fit for younger gamers who need help, though. Let them control Michi while you do the rest of the work, and they’ll enjoy themselves. If you’re in the market for a breezy action game that you can complete in an afternoon, then check it out. It might be a good fit for speedrunners, too, as it has a built-in clock for that exact purpose.
Kingdom of Arcadia unfortunately does little to elevate itself above the scores of other action platforming games just like it. It fails to take advantage of its setting, which could have resulted in a unique experience or at least something a little less predictable. It’s mildly amusing at best but derivative of everything that has come before it.
Paradox Error is so concerned with crafting a meta, fourth-wall-breaking experience that it completely neglects the platformer genre’s fundamentals. It is as dull as it is frustrating. Aspects of its design are unnecessarily hostile to the player. There are thousands, if not tens of thousands, of better platformers out there. Aside from a morbid curiosity, there’s little reason to suffer through this one.
I think there’s a solid game here under all the technical issues, but it’s hard to say. XEL’s combat and time-based puzzles are satisfying, the setting and narrative are engaging, and its aesthetically charming. But until those issues are addressed, XEL is largely unplayable. I’ve spent way more time dealing with those issues than I have playing the game. I’d like to revisit it in the future, assuming it gets fixed.